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Import SDL3CPlusPlus C++ game engine with: - SDL3 + bgfx rendering backend - Vulkan/Metal/DirectX shader support - MaterialX material system - Scene framework with ECS architecture - Comprehensive test suite (TDD approach) - Conan package management - CMake build system This provides the native C++ foundation for the Universal Platform's Game and 3D capability modules. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
538 B
538 B
AGENTS.md
Code Style
- Use Java / Spring conventions: explicit names, clear structure, and standard patterns.
- Prefer readability over cleverness.
- Avoid complex template tricks unless required for correctness.
C++ Guidelines
- Minimise use of macros; only use them when there is no clear alternative.
- Prefer
constexpr,inline, and scoped enums over macros. - Keep APIs explicit and predictable; avoid implicit conversions.
Logging
- When fixing a bug, add trace logging in the affected area to improve diagnostics.