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Import SDL3CPlusPlus C++ game engine with: - SDL3 + bgfx rendering backend - Vulkan/Metal/DirectX shader support - MaterialX material system - Scene framework with ECS architecture - Comprehensive test suite (TDD approach) - Conan package management - CMake build system This provides the native C++ foundation for the Universal Platform's Game and 3D capability modules. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
31 lines
1.3 KiB
Batchfile
Executable File
31 lines
1.3 KiB
Batchfile
Executable File
@rem This script builds MaterialX JavaScript on Windows. The final command starts a local server, allowing you to
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@rem run the MaterialX Web Viewer locally by entering 'http://localhost:8080' in the search bar of your browser.
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@echo --------------------- Setup Emscripten ---------------------
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@echo on
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@rem Edit the following paths to match your local locations for the Emscripten and MaterialX projects.
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set EMSDK_LOCATION=C:/GitHub/emsdk
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set MATERIALX_LOCATION=C:/GitHub/MaterialX
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call %EMSDK_LOCATION%/emsdk.bat install latest
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call %EMSDK_LOCATION%/emsdk.bat activate latest
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if NOT ["%errorlevel%"]==["0"] pause
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@echo --------------------- Build MaterialX With JavaScript ---------------------
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@echo on
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cd %MATERIALX_LOCATION%
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cmake -S . -B javascript/build -DMATERIALX_BUILD_JS=ON -DMATERIALX_EMSDK_PATH=%EMSDK_LOCATION% -G Ninja
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cmake --build javascript/build --target install --config RelWithDebInfo --parallel 2
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if NOT ["%errorlevel%"]==["0"] pause
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@echo --------------------- Run JavaScript Tests ---------------------
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@echo on
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cd javascript/MaterialXTest
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call npm install
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call npm run test
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call npm run test:browser
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if NOT ["%errorlevel%"]==["0"] pause
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@echo --------------------- Run Interactive Viewer ---------------------
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@echo on
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cd ../MaterialXView
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call npm install
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call npm run build
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call npm run start
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if NOT ["%errorlevel%"]==["0"] pause
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