Files
metabuilder/gameengine/conanfile.py
T
git 6d2a032db9 Add spdlog trace logging, ioq3 native resolution, and macOS 26 Metal fixes
- Replace custom LoggerImpl with spdlog (stdout_color_sink + basic_file_sink),
  QUAKE3_LOG_LEVEL env var controls level at runtime (trace/debug/info/warn/error)
- Fix HUD virtual canvas from 640×360 to 640×480 (ioq3 native resolution)
- Fix BSP entity field parsing: all numeric values in Q3 BSP entity lump are JSON
  strings; use EntFloat() helper with stof() in movers_init and triggers_check
- Fix macOS 26 Metal crash: TAA shader had SPIRV path as default for MSL backend;
  add postfx_taa.frag.metal MSL port and fix seed_game.json default path
- GPU init: disable SDL Metal debug layer by default (MTL_DEBUG_LAYER); re-enable
  with SDL_GPU_DEBUG=1 env var; add MSL null-terminator guard in shader compile
- spdlog 1.15.1 added to conanfile.py BASE_REQUIRES and CMakeLists.txt

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 21:19:06 +01:00

70 lines
2.1 KiB
Python

from conan import ConanFile
from conan.tools.cmake import cmake_layout
class SDL3CppConan(ConanFile):
name = "sdl3cpp"
version = "0.1"
settings = "os", "arch", "compiler", "build_type"
options = {"build_app": [True, False]}
default_options = {
"build_app": True,
}
generators = "CMakeDeps", "VirtualRunEnv"
BASE_REQUIRES = (
"sdl/3.2.20",
"cpptrace/1.0.4",
"ogg/1.3.5",
"theora/1.1.1",
"cli11/2.6.0",
"bullet3/3.25",
"box2d/3.1.1",
"assimp/6.0.2",
"glm/1.0.1",
"vorbis/1.3.7",
"rapidjson/cci.20230929",
"nlohmann_json/3.11.3",
"lunasvg/3.0.1",
"freetype/2.13.2",
"ffmpeg/8.0.1",
"cairo/1.18.0",
"libzip/1.10.1",
"stb/cci.20230920",
"gtest/1.17.0",
"spdlog/1.15.1"
)
RENDER_STACK_REQUIRES = (
"entt/3.16.0",
)
def configure(self):
# Only require Linux audio/display dependencies on Linux
if self.settings.os == "Linux":
self.requires("wayland/1.23.92", override=True)
self.requires("libalsa/1.2.10", override=True)
self.requires("pulseaudio/17.0", override=True)
# Disable 3mf exporter which uses kuba-zip to avoid duplicate symbols with libzip
self.options["assimp"].with_3mf_exporter = False
def layout(self):
cmake_layout(self)
def generate(self):
from conan.tools.cmake import CMakeToolchain
tc = CMakeToolchain(self)
import os
vitasdk = os.environ.get("VITASDK")
if vitasdk:
tc.toolchain_file = f"{vitasdk}/share/vita.toolchain.cmake"
self.output.trace(f"Using VITASDK toolchain file: {tc.toolchain_file}")
else:
self.output.trace("Using default CMake toolchain file.")
tc.generate()
def requirements(self):
self._add_requirements(self.BASE_REQUIRES)
self._add_requirements(self.RENDER_STACK_REQUIRES)
def _add_requirements(self, requirements):
for requirement in requirements:
self.requires(requirement)