mirror of
https://github.com/johndoe6345789/metabuilder.git
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6d2a032db9
- Replace custom LoggerImpl with spdlog (stdout_color_sink + basic_file_sink), QUAKE3_LOG_LEVEL env var controls level at runtime (trace/debug/info/warn/error) - Fix HUD virtual canvas from 640×360 to 640×480 (ioq3 native resolution) - Fix BSP entity field parsing: all numeric values in Q3 BSP entity lump are JSON strings; use EntFloat() helper with stof() in movers_init and triggers_check - Fix macOS 26 Metal crash: TAA shader had SPIRV path as default for MSL backend; add postfx_taa.frag.metal MSL port and fix seed_game.json default path - GPU init: disable SDL Metal debug layer by default (MTL_DEBUG_LAYER); re-enable with SDL_GPU_DEBUG=1 env var; add MSL null-terminator guard in shader compile - spdlog 1.15.1 added to conanfile.py BASE_REQUIRES and CMakeLists.txt Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
11 lines
272 B
JSON
11 lines
272 B
JSON
{
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"version": 4,
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"vendor": {
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"conan": {}
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},
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"include": [
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"build/Release/generators/CMakePresets.json",
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"build-ninja/build/Release/build/Release/generators/CMakePresets.json",
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"build/Debug/generators/CMakePresets.json"
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]
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} |