mirror of
https://github.com/johndoe6345789/metabuilder.git
synced 2026-04-25 14:25:02 +00:00
Restructure workflow/ for multi-language plugin support:
- Rename src/ to core/ (engine code: DAG executor, registry, types)
- Create executor/{cpp,python,ts}/ for language-specific runtimes
- Consolidate plugins to plugins/{ts,python}/ by language then category
Add 80+ Python plugins from AutoMetabuilder in 14 categories:
- control: bot control, switch logic, state management
- convert: type conversions (json, boolean, dict, list, number, string)
- core: AI requests, context management, tool calls
- dict: dictionary operations (get, set, keys, values, merge)
- list: list operations (concat, find, sort, slice, filter)
- logic: boolean logic (and, or, xor, equals, comparisons)
- math: arithmetic operations (add, subtract, multiply, power, etc.)
- string: string manipulation (concat, split, replace, format)
- notifications: Slack, Discord integrations
- test: assertion helpers and test suite runner
- tools: file operations, git, docker, testing utilities
- utils: filtering, mapping, reducing, condition branching
- var: variable store operations (get, set, delete, exists)
- web: Flask server, environment variables, JSON handling
Add language executor runtimes:
- TypeScript: direct import execution (default, fast startup)
- Python: child process with JSON stdin/stdout communication
- C++: placeholder for native FFI bindings (Phase 3)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
110 lines
2.4 KiB
TypeScript
110 lines
2.4 KiB
TypeScript
/**
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* Priority Queue implementation for workflow DAG execution
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* Used to manage node execution order with priority-based scheduling
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*/
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export interface QueueItem<T> {
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item: T;
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priority: number;
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}
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export class PriorityQueue<T> {
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private heap: QueueItem<T>[] = [];
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/**
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* Insert item with priority (lower number = higher priority)
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*/
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enqueue(item: T, priority: number): void {
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const queueItem: QueueItem<T> = { item, priority };
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this.heap.push(queueItem);
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this._bubbleUp(this.heap.length - 1);
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}
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/**
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* Remove and return highest priority item
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*/
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dequeue(): QueueItem<T> | undefined {
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if (this.heap.length === 0) return undefined;
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const top = this.heap[0];
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const bottom = this.heap.pop();
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if (this.heap.length > 0 && bottom) {
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this.heap[0] = bottom;
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this._bubbleDown(0);
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}
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return top;
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}
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/**
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* Check if queue is empty
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*/
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isEmpty(): boolean {
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return this.heap.length === 0;
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}
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/**
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* Get queue size
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*/
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size(): number {
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return this.heap.length;
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}
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/**
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* Move element up to maintain heap property
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*/
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private _bubbleUp(index: number): void {
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while (index > 0) {
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const parentIndex = Math.floor((index - 1) / 2);
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if (this.heap[index].priority < this.heap[parentIndex].priority) {
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[this.heap[index], this.heap[parentIndex]] = [this.heap[parentIndex], this.heap[index]];
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index = parentIndex;
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} else {
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break;
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}
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}
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}
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/**
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* Move element down to maintain heap property
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*/
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private _bubbleDown(index: number): void {
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const length = this.heap.length;
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while (true) {
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let smallest = index;
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const leftChild = 2 * index + 1;
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const rightChild = 2 * index + 2;
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if (leftChild < length && this.heap[leftChild].priority < this.heap[smallest].priority) {
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smallest = leftChild;
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}
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if (rightChild < length && this.heap[rightChild].priority < this.heap[smallest].priority) {
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smallest = rightChild;
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}
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if (smallest !== index) {
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[this.heap[index], this.heap[smallest]] = [this.heap[smallest], this.heap[index]];
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index = smallest;
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} else {
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break;
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}
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}
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}
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/**
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* Peek at highest priority item without removing
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*/
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peek(): QueueItem<T> | undefined {
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return this.heap[0];
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}
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/**
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* Clear the queue
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*/
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clear(): void {
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this.heap = [];
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}
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}
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