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- map.load: Assimp-based glTF/GLB scene loader with auto physics generation - draw.map: renders all map meshes with JSON-driven texture-to-mesh mapping - export_room_gltf.py: exports seed workflow physics bodies to GLB - Seed demo room exported as map.glb (14 static meshes) - Texture mapping configurable per mesh name pattern in workflow JSON - Maps can be edited in Blender and re-exported Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>