Files
metabuilder/gameengine
johndoe6345789 d46105e8ed feat(gameengine): TAA, mipmaps with anisotropic filtering, LOD bias
- postfx.taa: temporal anti-aliasing with Halton jitter, neighborhood clamping,
  Karis tonemap for stable history, configurable blend_factor from JSON
- Texture loader: auto-generate full mipmap chain via SDL_GenerateMipmapsForGPUTexture
- 16x anisotropic filtering on all textures
- LOD bias 0.5 to reduce moire patterns on high-frequency textures at distance
- TAA shader: 3x3 neighborhood clamp with expanded bbox to reduce flicker
- Ping-pong history buffers for temporal accumulation
- Sub-pixel jitter via Halton(2,3) sequence, 16-frame cycle

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 10:32:00 +00:00
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