Files
johndoe6345789 7ce8b4ae8a refactor(workflow): convert all plugins to class/struct + factory pattern
- Python: class extending NodeExecutor + factory.py (80+ plugins)
- TypeScript: class implements NodeExecutor + factory.ts (7 groups, 116 classes)
- Go: struct with methods + factory.go (36 plugins)
- Rust: struct impl NodeExecutor trait + factory.rs (54 plugins)
- Mojo: struct + factory.mojo (11 plugins)

All package.json files now include:
- files array listing source files
- metadata.class/struct field
- metadata.entrypoint field

This enables a unified plugin loading system across all languages
with no import side effects (Spring-style DI pattern).

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-22 14:53:04 +00:00

43 lines
1.0 KiB
Go

// Package string_replace provides a workflow plugin for replacing strings.
package string_replace
import (
"strings"
)
// StringReplace implements the NodeExecutor interface for replacing strings.
type StringReplace struct {
NodeType string
Category string
Description string
}
// NewStringReplace creates a new StringReplace instance.
func NewStringReplace() *StringReplace {
return &StringReplace{
NodeType: "string.replace",
Category: "string",
Description: "Replace occurrences in a string",
}
}
// Execute runs the plugin logic.
func (p *StringReplace) Execute(inputs map[string]interface{}, runtime interface{}) map[string]interface{} {
str, ok := inputs["string"].(string)
if !ok {
return map[string]interface{}{"result": "", "error": "string is required"}
}
old, _ := inputs["old"].(string)
new, _ := inputs["new"].(string)
// Default to replace all (-1)
count := -1
if n, ok := inputs["count"].(int); ok {
count = n
}
result := strings.Replace(str, old, new, count)
return map[string]interface{}{"result": result}
}