Files
johndoe6345789 7ce8b4ae8a refactor(workflow): convert all plugins to class/struct + factory pattern
- Python: class extending NodeExecutor + factory.py (80+ plugins)
- TypeScript: class implements NodeExecutor + factory.ts (7 groups, 116 classes)
- Go: struct with methods + factory.go (36 plugins)
- Rust: struct impl NodeExecutor trait + factory.rs (54 plugins)
- Mojo: struct + factory.mojo (11 plugins)

All package.json files now include:
- files array listing source files
- metadata.class/struct field
- metadata.entrypoint field

This enables a unified plugin loading system across all languages
with no import side effects (Spring-style DI pattern).

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-22 14:53:04 +00:00

55 lines
1.3 KiB
Go

// Package math_divide provides a workflow plugin for dividing numbers.
package math_divide
import (
"errors"
)
// MathDivide implements the NodeExecutor interface for dividing numbers.
type MathDivide struct {
NodeType string
Category string
Description string
}
// NewMathDivide creates a new MathDivide instance.
func NewMathDivide() *MathDivide {
return &MathDivide{
NodeType: "math.divide",
Category: "math",
Description: "Divide the first number by subsequent numbers",
}
}
// Execute runs the plugin logic.
func (p *MathDivide) Execute(inputs map[string]interface{}, runtime interface{}) map[string]interface{} {
numbers, ok := inputs["numbers"].([]interface{})
if !ok || len(numbers) < 2 {
return map[string]interface{}{"result": 0, "error": "numbers must have at least 2 elements"}
}
result := toFloat64(numbers[0])
for i := 1; i < len(numbers); i++ {
divisor := toFloat64(numbers[i])
if divisor == 0 {
return map[string]interface{}{"result": 0, "error": errors.New("division by zero").Error()}
}
result /= divisor
}
return map[string]interface{}{"result": result}
}
func toFloat64(v interface{}) float64 {
switch n := v.(type) {
case float64:
return n
case int:
return float64(n)
case int64:
return float64(n)
default:
return 0
}
}