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- Python: class extending NodeExecutor + factory.py (80+ plugins) - TypeScript: class implements NodeExecutor + factory.ts (7 groups, 116 classes) - Go: struct with methods + factory.go (36 plugins) - Rust: struct impl NodeExecutor trait + factory.rs (54 plugins) - Mojo: struct + factory.mojo (11 plugins) All package.json files now include: - files array listing source files - metadata.class/struct field - metadata.entrypoint field This enables a unified plugin loading system across all languages with no import side effects (Spring-style DI pattern). Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
55 lines
1.3 KiB
Go
55 lines
1.3 KiB
Go
// Package math_divide provides a workflow plugin for dividing numbers.
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package math_divide
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import (
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"errors"
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)
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// MathDivide implements the NodeExecutor interface for dividing numbers.
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type MathDivide struct {
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NodeType string
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Category string
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Description string
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}
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// NewMathDivide creates a new MathDivide instance.
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func NewMathDivide() *MathDivide {
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return &MathDivide{
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NodeType: "math.divide",
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Category: "math",
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Description: "Divide the first number by subsequent numbers",
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}
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}
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// Execute runs the plugin logic.
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func (p *MathDivide) Execute(inputs map[string]interface{}, runtime interface{}) map[string]interface{} {
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numbers, ok := inputs["numbers"].([]interface{})
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if !ok || len(numbers) < 2 {
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return map[string]interface{}{"result": 0, "error": "numbers must have at least 2 elements"}
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}
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result := toFloat64(numbers[0])
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for i := 1; i < len(numbers); i++ {
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divisor := toFloat64(numbers[i])
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if divisor == 0 {
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return map[string]interface{}{"result": 0, "error": errors.New("division by zero").Error()}
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}
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result /= divisor
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}
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return map[string]interface{}{"result": result}
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}
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func toFloat64(v interface{}) float64 {
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switch n := v.(type) {
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case float64:
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return n
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case int:
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return float64(n)
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case int64:
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return float64(n)
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default:
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return 0
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}
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}
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