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- Python: class extending NodeExecutor + factory.py (80+ plugins) - TypeScript: class implements NodeExecutor + factory.ts (7 groups, 116 classes) - Go: struct with methods + factory.go (36 plugins) - Rust: struct impl NodeExecutor trait + factory.rs (54 plugins) - Mojo: struct + factory.mojo (11 plugins) All package.json files now include: - files array listing source files - metadata.class/struct field - metadata.entrypoint field This enables a unified plugin loading system across all languages with no import side effects (Spring-style DI pattern). Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
41 lines
936 B
Go
41 lines
936 B
Go
// Package math_add provides a workflow plugin for adding numbers.
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package math_add
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// MathAdd implements the NodeExecutor interface for adding numbers.
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type MathAdd struct {
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NodeType string
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Category string
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Description string
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}
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// NewMathAdd creates a new MathAdd instance.
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func NewMathAdd() *MathAdd {
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return &MathAdd{
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NodeType: "math.add",
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Category: "math",
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Description: "Add two or more numbers",
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}
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}
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// Execute runs the plugin logic.
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func (p *MathAdd) Execute(inputs map[string]interface{}, runtime interface{}) map[string]interface{} {
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numbers, ok := inputs["numbers"].([]interface{})
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if !ok {
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return map[string]interface{}{"result": 0, "error": "numbers must be an array"}
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}
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var sum float64
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for _, n := range numbers {
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switch v := n.(type) {
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case float64:
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sum += v
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case int:
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sum += float64(v)
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case int64:
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sum += float64(v)
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}
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}
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return map[string]interface{}{"result": sum}
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}
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