Files
johndoe6345789 7ce8b4ae8a refactor(workflow): convert all plugins to class/struct + factory pattern
- Python: class extending NodeExecutor + factory.py (80+ plugins)
- TypeScript: class implements NodeExecutor + factory.ts (7 groups, 116 classes)
- Go: struct with methods + factory.go (36 plugins)
- Rust: struct impl NodeExecutor trait + factory.rs (54 plugins)
- Mojo: struct + factory.mojo (11 plugins)

All package.json files now include:
- files array listing source files
- metadata.class/struct field
- metadata.entrypoint field

This enables a unified plugin loading system across all languages
with no import side effects (Spring-style DI pattern).

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-22 14:53:04 +00:00

41 lines
936 B
Go

// Package math_add provides a workflow plugin for adding numbers.
package math_add
// MathAdd implements the NodeExecutor interface for adding numbers.
type MathAdd struct {
NodeType string
Category string
Description string
}
// NewMathAdd creates a new MathAdd instance.
func NewMathAdd() *MathAdd {
return &MathAdd{
NodeType: "math.add",
Category: "math",
Description: "Add two or more numbers",
}
}
// Execute runs the plugin logic.
func (p *MathAdd) Execute(inputs map[string]interface{}, runtime interface{}) map[string]interface{} {
numbers, ok := inputs["numbers"].([]interface{})
if !ok {
return map[string]interface{}{"result": 0, "error": "numbers must be an array"}
}
var sum float64
for _, n := range numbers {
switch v := n.(type) {
case float64:
sum += v
case int:
sum += float64(v)
case int64:
sum += float64(v)
}
}
return map[string]interface{}{"result": sum}
}