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- postfx.taa: temporal anti-aliasing with Halton jitter, neighborhood clamping, Karis tonemap for stable history, configurable blend_factor from JSON - Texture loader: auto-generate full mipmap chain via SDL_GenerateMipmapsForGPUTexture - 16x anisotropic filtering on all textures - LOD bias 0.5 to reduce moire patterns on high-frequency textures at distance - TAA shader: 3x3 neighborhood clamp with expanded bbox to reduce flicker - Ping-pong history buffers for temporal accumulation - Sub-pixel jitter via Halton(2,3) sequence, 16-frame cycle Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>