Files
metabuilder/gameengine/.github/workflows/publish-container.yml
johndoe6345789 6fbc47a2db feat: Add SDL3CPlusPlus game engine to gameengine/
Import SDL3CPlusPlus C++ game engine with:
- SDL3 + bgfx rendering backend
- Vulkan/Metal/DirectX shader support
- MaterialX material system
- Scene framework with ECS architecture
- Comprehensive test suite (TDD approach)
- Conan package management
- CMake build system

This provides the native C++ foundation for the Universal Platform's
Game and 3D capability modules.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-21 16:29:20 +00:00

54 lines
1.3 KiB
YAML

name: Publish Container Image
on:
workflow_call:
permissions:
contents: read
packages: write
jobs:
publish-image:
strategy:
fail-fast: false
matrix:
include:
- name: linux-amd64
platform: linux
arch: amd64
- name: linux-arm64
platform: linux
arch: arm64
runs-on: ubuntu-24.04
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Set up QEMU
uses: docker/setup-qemu-action@v3
with:
platforms: linux/amd64,linux/arm64
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
- name: Log in to GitHub Container Registry
uses: docker/login-action@v2
with:
registry: ghcr.io
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Build and publish container image
uses: docker/build-push-action@v5
with:
context: .
file: .github/workflows/Dockerfile
push: true
platforms: linux/${{ matrix.arch }}
tags: ghcr.io/${{ github.repository_owner }}/sdl3_app:${{ matrix.platform }}-${{ matrix.arch }}
build-args: |
USERNAME=builder
UID=1000
GID=1000