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https://github.com/johndoe6345789/metabuilder.git
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79 lines
1.8 KiB
JSON
79 lines
1.8 KiB
JSON
{
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"name": "Quake 3 Support",
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"version": "1.0.0",
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"id": "quake3",
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"type": "game-format-support",
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"category": "asset-loaders",
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"description": "Load Quake 3 BSP maps with automatic unit conversion and Q3-correct camera/physics settings",
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"defaultWorkflow": "workflows/load_map_with_unit_conversion.json",
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"workflows": [
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"workflows/load_map_with_unit_conversion.json"
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],
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"assets": [
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"assets/quake3_materials.json"
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],
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"config": [
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"config/q3_rendering.json"
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],
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"scene": [
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"scene/quake3_map.json",
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"scene/camera_q3_default.json"
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],
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"shaders": [],
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"q3_specifications": {
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"unit_scale": {
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"units_per_meter": 32,
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"conversion_to_ue5": 3.125,
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"explanation": "Multiply all Q3 coordinates by 3.125 to get UE5 units"
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},
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"camera": {
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"fov_degrees": 90,
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"aspect_ratio": "4:3",
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"critical": "Q3 was designed with 90° FOV. DO NOT change - textures and geometry align to this value."
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},
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"player": {
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"height_q3_units": 56,
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"height_ue5_units": 175,
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"height_cm": 175,
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"walk_speed_ue5_units_per_sec": 1000,
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"walk_speed_kmh": 3.6
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},
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"physics": {
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"gravity": 800,
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"sprint_speed_q3": 600,
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"jump_height_q3_units": 64,
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"jump_height_ue5_units": 200
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},
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"animation": {
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"internal_framerate": 10,
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"upsample_to": 60,
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"upsampling_factor": 6
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}
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},
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"import_notes": "Quake 3 maps are designed around 90° FOV (field of view). This is not arbitrary - all texture scaling, weapon visibility, and sight lines assume 90°. Changing FOV will misalign textures and break the visual design.",
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"bundled": true,
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"dependencies": [
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{
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"name": "asset_loader",
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"version": ">=1.0.0",
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"usage": "map_loading_and_unit_conversion"
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},
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{
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}
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]
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}
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