{ "name": "seed", "version": "1.0.0", "description": "FPS demo: room with spinning cube, WASD movement, mouse look, jump. Bullet3 physics.", "type": "game", "category": "demo", "config": { "gpu": { "renderer": "auto" }, "window": { "width": 1024, "height": 768, "title": "Seed Demo", "resizable": true }, "camera": { "fov": 60.0, "near": 0.1, "far": 100.0, "position": [0.0, 1.6, 8.0], "lookAt": [0.0, 2.5, 0.0] }, "render": { "clearColor": [0.05, 0.05, 0.08, 1.0], "maxFrames": 0, "targetFps": 60 }, "input": { "mouseGrab": false, "mouseSensitivity": 0.3 } }, "defaultWorkflow": "workflows/seed_game.json", "workflows": [ "workflows/seed_game.json", "workflows/frame_tick.json" ], "scene": [ "scene/default_camera.json" ], "shaders": [ { "id": "constant_color", "backendOrder": ["spirv", "msl"], "backends": { "spirv": { "vertex": "shaders/spirv/constant_color.vert.spv", "fragment": "shaders/spirv/constant_color.frag.spv" }, "msl": { "vertex": "shaders/msl/constant_color.vert.metal", "fragment": "shaders/msl/constant_color.frag.metal" } } }, { "id": "textured", "backendOrder": ["spirv", "msl"], "backends": { "spirv": { "vertex": "shaders/spirv/textured.vert.spv", "fragment": "shaders/spirv/textured.frag.spv" }, "msl": { "vertex": "shaders/msl/textured.vert.metal", "fragment": "shaders/msl/textured.frag.metal" } } }, { "id": "shadow_depth", "backendOrder": ["spirv", "msl"], "backends": { "spirv": { "vertex": "shaders/spirv/shadow_depth.vert.spv", "fragment": "shaders/spirv/shadow_depth.frag.spv" }, "msl": { "vertex": "shaders/msl/shadow_depth.vert.metal", "fragment": "shaders/msl/shadow_depth.frag.metal" } } }, { "id": "postfx_fullscreen", "backendOrder": ["spirv", "msl"], "backends": { "spirv": { "vertex": "shaders/spirv/postfx_fullscreen.vert.spv" }, "msl": { "vertex": "shaders/msl/postfx_fullscreen.vert.metal" } } }, { "id": "postfx_bloom_blur", "backendOrder": ["spirv", "msl"], "backends": { "spirv": { "fragment": "shaders/spirv/postfx_bloom_blur.frag.spv" }, "msl": { "fragment": "shaders/msl/postfx_bloom_blur.frag.metal" } } }, { "id": "postfx_bloom_extract", "backendOrder": ["spirv", "msl"], "backends": { "spirv": { "fragment": "shaders/spirv/postfx_bloom_extract.frag.spv" }, "msl": { "fragment": "shaders/msl/postfx_bloom_extract.frag.metal" } } }, { "id": "postfx_composite", "backendOrder": ["spirv", "msl"], "backends": { "spirv": { "fragment": "shaders/spirv/postfx_composite.frag.spv" }, "msl": { "fragment": "shaders/msl/postfx_composite.frag.metal" } } }, { "id": "postfx_ssao", "backendOrder": ["spirv", "msl"], "backends": { "spirv": { "fragment": "shaders/spirv/postfx_ssao.frag.spv" }, "msl": { "fragment": "shaders/msl/postfx_ssao.frag.metal" } } }, { "id": "tessellate", "backendOrder": ["spirv", "msl"], "backends": { "spirv": { "compute": "shaders/spirv/tessellate.comp.spv" }, "msl": { "compute": "shaders/msl/tessellate.comp.metal" } } } ], "bundled": true, "dependencies": [] }