{ "name": "Universal Map Loader with Unit Conversion", "description": "Load maps from any game engine with automatic unit conversion to UE5 scale. Configure sourceEngine variable to match your map's origin (quake3=3.125x, unity=100x, etc.)", "version": "1.0.0", "id": "workflow_universal_map_loader", "tenantId": "${TENANT_ID}", "variables": { "sourceEngine": { "type": "string", "value": "quake3", "description": "Source engine: quake3, quake2, doom3, halflife2, unity, godot, ue3" }, "mapFile": { "type": "string", "value": "${PACKAGE_ROOT}/maps/map.bsp", "description": "Full path to map file" }, "conversionFactor": { "type": "number", "value": 3.125, "description": "Unit conversion factor. Set based on sourceEngine: quake3=3.125, doom3=2.54, unity=100, ue3=2.0" }, "createColliders": { "type": "boolean", "value": true, "description": "Generate physics colliders for all geometry" } }, "nodes": [ { "id": "load_map", "name": "Load Map File", "type": "asset.load_map", "typeVersion": 1, "position": [0, 0], "parameters": { "file_path": "${variables.mapFile}", "format_hint": "${variables.sourceEngine}", "output_key": "raw_map" } }, { "id": "convert_units", "name": "Convert Units and Scale Geometry", "type": "geometry.apply_scale_transform", "typeVersion": 1, "position": [200, 0], "parameters": { "inputs": { "geometry": "raw_map" }, "scale_factor": "${variables.conversionFactor}", "apply_to": "positions,sizes,physics", "recursive": true, "output_key": "map_converted" } }, { "id": "load_to_scene", "name": "Load Converted Map to Scene", "type": "scene.load_geometry", "typeVersion": 1, "position": [400, 0], "parameters": { "inputs": { "geometry": "map_converted" }, "create_colliders": "${variables.createColliders}", "shader_key": "bsp_default", "output_key": "loaded_scene" } } ], "connections": { "load_map": { "main": { "0": [ { "node": "convert_units", "type": "main", "index": 0 } ] } }, "convert_units": { "main": { "0": [ { "node": "load_to_scene", "type": "main", "index": 0 } ] } } } }