5 Commits

Author SHA1 Message Date
1b33adcd6a feat: restore large gameengine assets; move postgres package-lock to frontends/postgres
- Restore materialx resources, bgfx examples/deps, audio assets to gameengine/
- Move postgres/package-lock.json → frontends/postgres/ (TS apps live in frontends/)
- Skip pyodide (intentionally removed in metabuilder-small)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-09 22:56:18 +00:00
75b67f8683 sync: align fat repo structure with metabuilder-small
Remove stale dirs/files superseded by metabuilder-small's reorganization:
- Old YAML entity/seed files (migrated to JSON)
- Root-level workflowui/ (moved to frontends/workflowui/)
- Prisma, Pyodide, old hooks, bun.lock artifacts
- Legacy scratch docs (txt/, docs/, deployment/*.md)
- Stale CI workflows consolidated in small

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-09 22:46:13 +00:00
862cc29457 various changes 2026-03-09 22:30:41 +00:00
c6f5918469 feat(n8n): Complete GameEngine workflow compliance update - 10 workflows
Applied n8n compliance standardization to all GameEngine workflows:

-  Added workflow metadata to 10 GameEngine workflows
-  Fixed connections for all GameEngine workflow packages
-  Version standardized to 3.0.0
-  Multi-tenant support enabled with tenantId fields

Modified packages (10 workflows total):
- soundboard: soundboard_flow.json
- seed: demo_gameplay.json
- bootstrap: frame_default.json, n8n_skeleton.json, boot_default.json
- materialx: materialx_catalog.json
- engine_tester: validation_tour.json
- quake3: quake3_frame.json
- gui: gui_frame.json
- assets: assets_catalog.json

Success metrics:
✓ 10/10 GameEngine workflows now have id, version, tenantId fields
✓ 10/10 GameEngine workflows now have proper connection definitions
✓ All connections validated and working

Phase 3 Progress:
 Week 1: PackageRepo backend integration
 Week 2: Feature packages compliance (48 workflows)
 Week 3: GameEngine workflows (10 workflows)
→ Next: Frontend and DBAL integration

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-01-22 19:58:18 +00:00
6fbc47a2db feat: Add SDL3CPlusPlus game engine to gameengine/
Import SDL3CPlusPlus C++ game engine with:
- SDL3 + bgfx rendering backend
- Vulkan/Metal/DirectX shader support
- MaterialX material system
- Scene framework with ECS architecture
- Comprehensive test suite (TDD approach)
- Conan package management
- CMake build system

This provides the native C++ foundation for the Universal Platform's
Game and 3D capability modules.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-21 16:29:20 +00:00