- Added `jsonScript` property to metadata schema for JSON script entry points.
- Refactored `generate-package.ts` to replace Lua scripts with JSON scripts for lifecycle hooks.
- Updated test generation to use JSON format for metadata validation.
- Modified documentation and comments to reflect the transition from Lua to JSON scripting.
- Adjusted Storybook configuration and mock data to align with new JSON script structure.
- Renamed relevant files and references from Lua to JSON for consistency across the project.
- Updated functions.json files in theme_editor, ui_auth, ui_footer, ui_header, ui_home, ui_intro, ui_level2, ui_level3, ui_level4, ui_level5, ui_level6, ui_login, ui_pages, ui_permissions, user_manager, and workflow_editor packages.
- Removed luaScript entries from function definitions, retaining only category and other relevant metadata.
- Adjusted documentation in prisma/README.md to remove LuaScript entity reference.
- Changed devDependencies from "lua_test" to "testing" in package.json for ui_level4, ui_level5, ui_level6, ui_login, ui_pages, ui_permissions, user_manager, and workflow_editor.
- Removed legacy test scripts and parameterized tests, replacing them with a unified test suite structure in the tests section of package.json.
- Introduced new metadata.params.json files for each package to define test parameters for package ID validation, icon file existence, and JSON schema validation.
- Created new metadata.test.json files for each package to define structured test cases for validating package metadata, including checks for package ID, icon file existence, and schema validity.
- Updated action names from "moderate", "write", "configure", and "ban" to "manage", "update", and "execute" across multiple roles in the forum_forge, github_tools, irc_webchat, json_script_example, lua_test, media_center, nav_menu, package_validator, quick_guide, role_editor, schema_editor, screenshot_analyzer, smtp_config, social_hub, stats_grid, stream_cast, ui_auth, ui_footer, ui_header, ui_home, ui_intro, ui_level2, ui_level3, ui_level4, ui_level5, ui_level6, ui_login, ui_pages, and ui_permissions packages.
- Changed resource types from "content", "data", "ui", "config", and "external" to "custom", "entity", and "component" for better clarity and consistency.
- Adjusted actions in roles to reflect new naming conventions and improve readability.
- Introduced `Server` class for managing the Media Daemon, including configuration, lifecycle, and HTTP route handling.
- Added `TvEngine` class for managing TV channels, scheduling, EPG generation, and streaming functionalities.
- Created `types.hpp` to define various data structures and enums for jobs, radio, TV channels, and plugins.
- Implemented main entry point in `main.cpp` to initialize and run the Media Daemon server with command-line and environment variable configurations.
- Established error handling and result management using a generic `Result` class.
- Included necessary headers and dependencies for media processing and plugin management.
- Implemented core testing functionalities including describe/it blocks, before/after hooks, and assertion methods.
- Added support for mocks and spies to facilitate testing of functions and methods.
- Introduced helper utilities for generating test data, parameterized tests, and snapshot testing.
- Developed a test runner that executes suites and generates detailed reports in both text and JSON formats.
- Created a manifest for the lua_test package to define scripts and their purposes.
feat(screenshot_analyzer): introduce screenshot analysis package
- Added metadata for the screenshot_analyzer package, detailing its components and scripts.
- Defined dependencies and bindings for browser interactions.