Commit Graph

5 Commits

Author SHA1 Message Date
75b67f8683 sync: align fat repo structure with metabuilder-small
Remove stale dirs/files superseded by metabuilder-small's reorganization:
- Old YAML entity/seed files (migrated to JSON)
- Root-level workflowui/ (moved to frontends/workflowui/)
- Prisma, Pyodide, old hooks, bun.lock artifacts
- Legacy scratch docs (txt/, docs/, deployment/*.md)
- Stale CI workflows consolidated in small

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-09 22:46:13 +00:00
110d37c3bc Add files via upload 2026-02-01 18:02:03 +00:00
bb17f395fe feat: complete fakemui accessibility integration with data-testid and ARIA
Complete implementation of accessibility utilities across fakemui components:

**New Files**:
- src/utils/accessibility.ts - Core accessibility utilities (moved from legacy)
- src/utils/accessibility.module.scss - Accessibility SCSS styles
- src/utils/useAccessible.ts - React hooks for accessibility:
  * useAccessible() - Generate test IDs and ARIA attributes
  * useKeyboardNavigation() - Handle keyboard events
  * useFocusManagement() - Programmatic focus control
  * useLiveRegion() - Screen reader announcements
  * useFocusTrap() - Focus trapping for modals

**Component Updates**:
- Button.tsx - Added data-testid and ARIA support via useAccessible hook
- TextField.tsx - Added data-testid, aria-invalid, aria-describedby support

**Documentation**:
- docs/ACCESSIBILITY_INTEGRATION.md - Complete integration guide with examples

**Features**:
- 50+ preset test ID generators (form, canvas, settings, navigation, etc.)
- ARIA attribute patterns for buttons, toggles, dialogs, tabs, live regions
- Keyboard navigation helpers (Enter, Escape, Arrow keys, Tab)
- Accessibility validators (hasLabel, isKeyboardAccessible, etc.)
- Fully typed TypeScript with AccessibilityFeature, Component, Action types

All components now support reliable testing via data-testid and screen reader access via ARIA attributes.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-01-23 17:25:48 +00:00
28ab35ba46 chore(docs): reorganize - move subproject docs to their homes (Phase 1)
Moves 45 documentation files from centralized /docs/ to subproject directories
following proximity-based organization principle. All moves use git mv to preserve history.

Changes:
- workflow/ docs: Move 27 files from docs/workflow/ to workflow/docs/
  - DAG executor docs, workflow compliance, executor analysis, loaderv2 guides, etc.
  - Result: workflow/docs/ now has 27 files

- dbal/ docs: Move 11 files from docs/dbal/ to dbal/docs/
  - DBAL architecture, analysis, integration, and workflow integration docs
  - Result: dbal/docs/ now has 18 files (11 new + 7 pre-existing)

- gameengine/ docs: Move 7 files from docs/gameengine/ to gameengine/docs/
  - GameEngine compliance audits, packages, Quake3, soundboard, engine tester
  - Result: gameengine/docs/ now has 20 files (7 new + 13 pre-existing)

Benefits:
- Docs are now closer to their code (easier to keep in sync)
- Reduces /docs/ clutter
- Establishes pattern for per-subproject documentation
- All git history preserved via git mv

Next phases:
- Phase 2: Move package-specific docs to /packages/{id}/docs/
- Phase 3: Separate N8N compliance docs by scope
- Phase 4: Organize UI documentation
- Phase 5: Create cross-project indices

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-01-23 17:22:58 +00:00
6fbc47a2db feat: Add SDL3CPlusPlus game engine to gameengine/
Import SDL3CPlusPlus C++ game engine with:
- SDL3 + bgfx rendering backend
- Vulkan/Metal/DirectX shader support
- MaterialX material system
- Scene framework with ECS architecture
- Comprehensive test suite (TDD approach)
- Conan package management
- CMake build system

This provides the native C++ foundation for the Universal Platform's
Game and 3D capability modules.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-21 16:29:20 +00:00