Remove stale dirs/files superseded by metabuilder-small's reorganization:
- Old YAML entity/seed files (migrated to JSON)
- Root-level workflowui/ (moved to frontends/workflowui/)
- Prisma, Pyodide, old hooks, bun.lock artifacts
- Legacy scratch docs (txt/, docs/, deployment/*.md)
- Stale CI workflows consolidated in small
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Moves 45 documentation files from centralized /docs/ to subproject directories
following proximity-based organization principle. All moves use git mv to preserve history.
Changes:
- workflow/ docs: Move 27 files from docs/workflow/ to workflow/docs/
- DAG executor docs, workflow compliance, executor analysis, loaderv2 guides, etc.
- Result: workflow/docs/ now has 27 files
- dbal/ docs: Move 11 files from docs/dbal/ to dbal/docs/
- DBAL architecture, analysis, integration, and workflow integration docs
- Result: dbal/docs/ now has 18 files (11 new + 7 pre-existing)
- gameengine/ docs: Move 7 files from docs/gameengine/ to gameengine/docs/
- GameEngine compliance audits, packages, Quake3, soundboard, engine tester
- Result: gameengine/docs/ now has 20 files (7 new + 13 pre-existing)
Benefits:
- Docs are now closer to their code (easier to keep in sync)
- Reduces /docs/ clutter
- Establishes pattern for per-subproject documentation
- All git history preserved via git mv
Next phases:
- Phase 2: Move package-specific docs to /packages/{id}/docs/
- Phase 3: Separate N8N compliance docs by scope
- Phase 4: Organize UI documentation
- Phase 5: Create cross-project indices
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
Import SDL3CPlusPlus C++ game engine with:
- SDL3 + bgfx rendering backend
- Vulkan/Metal/DirectX shader support
- MaterialX material system
- Scene framework with ECS architecture
- Comprehensive test suite (TDD approach)
- Conan package management
- CMake build system
This provides the native C++ foundation for the Universal Platform's
Game and 3D capability modules.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>