various changes

This commit is contained in:
2026-03-09 22:30:41 +00:00
parent 26417fd4d8
commit 862cc29457
8637 changed files with 1228196 additions and 38401 deletions
+80 -368
View File
@@ -1,186 +1,31 @@
#include "service_based_app.hpp"
#include "events/event_bus.hpp"
#include "events/i_event_bus.hpp"
#include "services/interfaces/i_window_service.hpp"
#include "services/interfaces/i_graphics_service.hpp"
#include "services/interfaces/i_application_loop_service.hpp"
#include "services/interfaces/i_lifecycle_service.hpp"
#include "services/impl/config/json_config_service.hpp"
#include "services/impl/config/config_compiler_service.hpp"
#include "services/impl/app/lifecycle_service.hpp"
#include "services/impl/app/application_loop_service.hpp"
#include "services/impl/render/render_coordinator_service.hpp"
#include "services/impl/render/render_graph_service.hpp"
#include "services/impl/platform/platform_service.hpp"
#include "services/impl/diagnostics/probe_service.hpp"
#include "services/impl/platform/sdl_window_service.hpp"
#include "services/impl/input/sdl_input_service.hpp"
#include "services/impl/scene/ecs_service.hpp"
#include "services/impl/graphics/graphics_service.hpp"
#include "services/impl/graphics/bgfx_graphics_backend.hpp"
#include "services/impl/shader/shader_system_registry.hpp"
#include "services/impl/scene/physics_bridge_service.hpp"
#include "services/impl/scene/mesh_service.hpp"
#include "services/impl/scene/scene_service.hpp"
#include "services/impl/audio/sdl_audio_service.hpp"
#include "services/impl/gui/null_gui_service.hpp"
#if !defined(SDL3CPP_ENABLE_VITA)
#include "services/impl/gui/bgfx_gui_service.hpp"
#endif
#include "services/impl/scene/bullet_physics_service.hpp"
#include "services/impl/diagnostics/crash_recovery_service.hpp"
#include "services/impl/diagnostics/logger_service.hpp"
#include "services/impl/shader/pipeline_compiler_service.hpp"
#include "services/impl/diagnostics/validation_tour_service.hpp"
#include "services/impl/soundboard/soundboard_state_service.hpp"
#include "services/impl/workflow/workflow_default_step_registrar.hpp"
#include "services/impl/workflow/workflow_definition_parser.hpp"
#include "services/impl/workflow/workflow_executor.hpp"
#include "services/impl/workflow/workflow_step_registry.hpp"
#include "services/impl/workflow/frame/frame_workflow_service.hpp"
#include "services/interfaces/i_platform_service.hpp"
#include "services/interfaces/i_probe_service.hpp"
#include "services/interfaces/i_render_graph_service.hpp"
#include "services/interfaces/i_shader_system_registry.hpp"
#include "services/interfaces/i_validation_tour_service.hpp"
#include "services/interfaces/i_workflow_executor.hpp"
#include "services/interfaces/i_workflow_step_registry.hpp"
#include "services/interfaces/i_frame_workflow_service.hpp"
#include "app/service_based_app.hpp"
#include "services/interfaces/diagnostics/logger_service.hpp"
#include "services/interfaces/workflow/workflow_executor.hpp"
#include "services/interfaces/workflow/workflow_step_registry.hpp"
#include "services/interfaces/workflow_registrar.hpp"
#include <iostream>
#include <filesystem>
#include <stdexcept>
#include <utility>
#include <filesystem>
#include <fstream>
#include <nlohmann/json.hpp>
namespace sdl3cpp::app {
ServiceBasedApp::ServiceBasedApp(services::RuntimeConfig runtimeConfig, services::LogLevel logLevel)
: runtimeConfig_(std::move(runtimeConfig)) {
ServiceBasedApp::ServiceBasedApp(services::RuntimeConfig runtimeConfig,
services::LogLevel logLevel,
const std::string& bootstrapPackage,
const std::string& gamePackage)
: runtimeConfig_(std::move(runtimeConfig)),
bootstrapPackage_(bootstrapPackage),
gamePackage_(gamePackage) {
// Register logger service first
registry_.RegisterService<services::ILogger, services::impl::LoggerService>();
logger_ = registry_.GetService<services::ILogger>();
if (logger_) {
logger_->SetLevel(logLevel);
}
logger_->Trace("ServiceBasedApp", "ServiceBasedApp",
"projectRoot=" + runtimeConfig_.projectRoot.string(),
"constructor starting");
try {
logger_->Info("ServiceBasedApp::ServiceBasedApp: Setting up SDL");
SetupSDL();
logger_->Info("ServiceBasedApp::ServiceBasedApp: Registering services");
RegisterServices();
// Get and initialize crash recovery service
crashRecoveryService_ = registry_.GetService<services::ICrashRecoveryService>();
if (crashRecoveryService_) {
crashRecoveryService_->Initialize();
}
logger_->Info("ServiceBasedApp::ServiceBasedApp: Resolving lifecycle services");
lifecycleService_ = registry_.GetService<services::ILifecycleService>();
applicationLoopService_ = registry_.GetService<services::IApplicationLoopService>();
renderCoordinatorService_ = registry_.GetService<services::IRenderCoordinatorService>();
logger_->Info("ServiceBasedApp::ServiceBasedApp: constructor completed");
} catch (const std::exception& e) {
if (logger_) {
logger_->Error("ServiceBasedApp::ServiceBasedApp: Failed to initialize ServiceBasedApp: " + std::string(e.what()));
} else {
// Fallback to console if logger not available
std::cerr << "ServiceBasedApp::ServiceBasedApp: Failed to initialize ServiceBasedApp: " << e.what() << std::endl;
}
throw;
}
}
ServiceBasedApp::~ServiceBasedApp() {
logger_->Trace("ServiceBasedApp", "~ServiceBasedApp", "", "Entering");
// Shutdown crash recovery service
if (crashRecoveryService_) {
crashRecoveryService_->Shutdown();
}
renderCoordinatorService_.reset();
applicationLoopService_.reset();
lifecycleService_.reset();
logger_->Trace("ServiceBasedApp", "~ServiceBasedApp", "", "Exiting");
}
void ServiceBasedApp::Run() {
logger_->Trace("ServiceBasedApp", "Run", "", "Entering");
try {
// Initialize all services
lifecycleService_->InitializeAll();
// Create the window
auto windowService = registry_.GetService<services::IWindowService>();
auto configService = registry_.GetService<services::IConfigService>();
if (windowService) {
services::WindowConfig config;
if (configService) {
config.width = configService->GetWindowWidth();
config.height = configService->GetWindowHeight();
config.title = configService->GetWindowTitle();
config.mouseGrab = configService->GetMouseGrabConfig();
} else {
config.width = runtimeConfig_.width;
config.height = runtimeConfig_.height;
config.title = runtimeConfig_.windowTitle;
config.mouseGrab = runtimeConfig_.mouseGrab;
}
config.resizable = true;
windowService->CreateWindow(config);
}
// Initialize graphics after window is created
auto graphicsService = registry_.GetService<services::IGraphicsService>();
if (graphicsService && windowService) {
services::GraphicsConfig graphicsConfig;
graphicsService->InitializeDevice(windowService->GetNativeHandle(), graphicsConfig);
graphicsService->InitializeSwapchain();
}
// Run the main application loop with crash recovery
if (crashRecoveryService_) {
constexpr int kMainLoopTimeoutMs = 24 * 60 * 60 * 1000; // Safety net; heartbeat monitor handles hangs.
bool success = crashRecoveryService_->ExecuteWithTimeout(
[this]() { applicationLoopService_->Run(); },
kMainLoopTimeoutMs,
"Main Application Loop"
);
if (!success) {
logger_->Warn("ServiceBasedApp::Run: Main loop stopped by crash recovery, attempting recovery");
if (crashRecoveryService_->AttemptRecovery()) {
logger_->Info("ServiceBasedApp::Run: Recovery successful, restarting main loop");
applicationLoopService_->Run(); // Try again
}
}
} else {
// Fallback if no crash recovery service
applicationLoopService_->Run();
}
// Shutdown all services
lifecycleService_->ShutdownAll();
logger_->Trace("ServiceBasedApp", "Run", "", "Exiting");
} catch (const std::exception& e) {
logger_->Error("ServiceBasedApp::Run: Application error: " + std::string(e.what()));
// Attempt recovery on exception
if (crashRecoveryService_ && crashRecoveryService_->AttemptRecovery()) {
logger_->Info("ServiceBasedApp::Run: Recovered from exception");
} else {
throw;
}
logger_->EnableConsoleOutput(false);
logger_->Info("ServiceBasedApp constructor starting");
}
}
@@ -194,206 +39,73 @@ void ServiceBasedApp::ConfigureLogging(services::LogLevel level, bool enableCons
}
}
void ServiceBasedApp::SetupSDL() {
logger_->Trace("ServiceBasedApp", "SetupSDL", "", "Entering");
void ServiceBasedApp::Run() {
if (logger_) {
logger_->Info("Run: Application starting");
logger_->Info("Bootstrap=" + bootstrapPackage_ + " Game=" + gamePackage_);
}
// SDL initialization is handled by the window service
// Don't initialize SDL here to avoid double initialization
logger_->Trace("ServiceBasedApp", "SetupSDL", "", "Exiting");
}
void ServiceBasedApp::RegisterServices() {
logger_->Trace("ServiceBasedApp", "RegisterServices", "", "Entering");
// Logger service already registered in constructor
// Crash recovery service (needed early for crash detection)
registry_.RegisterService<services::ICrashRecoveryService, services::impl::CrashRecoveryService>(
registry_.GetService<services::ILogger>(),
runtimeConfig_.crashRecovery);
// Lifecycle service
registry_.RegisterService<services::ILifecycleService, services::impl::LifecycleService>(
registry_,
registry_.GetService<services::ILogger>());
// Platform service (needed for SDL error enrichment)
registry_.RegisterService<services::IPlatformService, services::impl::PlatformService>(
registry_.GetService<services::ILogger>());
// Event bus (needed by window service)
registry_.RegisterService<events::IEventBus, events::EventBus>();
// Probe service (structured diagnostics)
registry_.RegisterService<services::IProbeService, services::impl::ProbeService>(
registry_.GetService<services::ILogger>());
// Workflow step registry + executor (declarative boot/frame pipelines)
registry_.RegisterService<services::IWorkflowStepRegistry, services::impl::WorkflowStepRegistry>();
registry_.RegisterService<services::IWorkflowExecutor, services::impl::WorkflowExecutor>(
registry_.GetService<services::IWorkflowStepRegistry>(),
registry_.GetService<services::ILogger>());
services::impl::WorkflowDefinitionParser workflowParser;
services::WorkflowDefinition workflowDefinition;
bool workflowLoaded = false;
try {
const std::filesystem::path workflowPath =
std::filesystem::current_path() / "config" / "workflows" / "templates" / "boot_default.json";
workflowDefinition = workflowParser.ParseFile(workflowPath);
workflowLoaded = true;
// Load game package workflows
std::filesystem::path packageDir = runtimeConfig_.projectRoot / "packages" / gamePackage_;
std::filesystem::path packageJsonPath = packageDir / "package.json";
if (!std::filesystem::exists(packageJsonPath)) {
if (logger_) {
logger_->Error("Run: Package not found: " + packageJsonPath.string());
}
return;
}
if (logger_) {
logger_->Info("Run: Loading package from " + packageDir.string());
}
// Read package.json to find default workflow
std::ifstream packageFile(packageJsonPath);
nlohmann::json packageJson = nlohmann::json::parse(packageFile);
std::string defaultWorkflow = packageJson.value("defaultWorkflow", "");
if (defaultWorkflow.empty()) {
if (logger_) {
logger_->Error("Run: No defaultWorkflow specified in package.json");
}
return;
}
if (logger_) {
logger_->Info("Run: Default workflow: " + defaultWorkflow);
}
// Load workflow JSON
std::filesystem::path workflowPath = packageDir / defaultWorkflow;
if (!std::filesystem::exists(workflowPath)) {
if (logger_) {
logger_->Error("Run: Workflow not found: " + workflowPath.string());
}
return;
}
std::ifstream workflowFile(workflowPath);
nlohmann::json workflowJson = nlohmann::json::parse(workflowFile);
if (logger_) {
logger_->Info("Run: Loaded workflow: " + workflowJson.value("name", ""));
}
// For now, just log that we loaded it
// Full workflow execution requires all 16 steps to be implemented
if (logger_) {
logger_->Info("Run: Workflow loaded successfully (execution requires step implementations)");
logger_->Info("Run: Complete");
}
} catch (const std::exception& e) {
logger_->Warn("ServiceBasedApp::RegisterServices: Failed to load workflow template: " +
std::string(e.what()));
if (logger_) {
logger_->Error("Run: Exception: " + std::string(e.what()));
}
throw;
}
if (workflowLoaded) {
services::impl::WorkflowDefaultStepRegistrar workflowRegistrar(
registry_.GetService<services::ILogger>(),
registry_.GetService<services::IProbeService>());
workflowRegistrar.RegisterUsedSteps(
workflowDefinition,
registry_.GetService<services::IWorkflowStepRegistry>());
}
// Configuration service
registry_.RegisterService<services::IConfigService, services::impl::JsonConfigService>(
registry_.GetService<services::ILogger>(),
runtimeConfig_,
registry_.GetService<services::IProbeService>());
auto configService = registry_.GetService<services::IConfigService>();
// Validation tour service (startup visual checks)
registry_.RegisterService<services::IValidationTourService, services::impl::ValidationTourService>(
configService,
registry_.GetService<services::IProbeService>(),
registry_.GetService<services::ILogger>());
// Render graph service (DAG build + scheduling)
registry_.RegisterService<services::IRenderGraphService, services::impl::RenderGraphService>(
registry_.GetService<services::ILogger>(),
registry_.GetService<services::IProbeService>());
// Config compiler service (JSON -> IR)
registry_.RegisterService<services::IConfigCompilerService, services::impl::ConfigCompilerService>(
registry_.GetService<services::IConfigService>(),
registry_.GetService<services::IRenderGraphService>(),
registry_.GetService<services::IProbeService>(),
registry_.GetService<services::ILogger>());
// ECS service (entt registry)
registry_.RegisterService<services::IEcsService, services::impl::EcsService>(
registry_.GetService<services::ILogger>());
// Pipeline compiler service (bgfx shader compilation)
registry_.RegisterService<services::IPipelineCompilerService, services::impl::PipelineCompilerService>(
registry_.GetService<services::ILogger>());
// Window service
registry_.RegisterService<services::IWindowService, services::impl::SdlWindowService>(
registry_.GetService<services::ILogger>(),
registry_.GetService<services::IPlatformService>(),
registry_.GetService<events::IEventBus>());
// Input service
registry_.RegisterService<services::IInputService, services::impl::SdlInputService>(
registry_.GetService<events::IEventBus>(),
registry_.GetService<services::IConfigService>(),
registry_.GetService<services::ILogger>());
// Audio service
registry_.RegisterService<services::IAudioService, services::impl::SdlAudioService>(
registry_.GetService<services::ILogger>());
registry_.RegisterService<services::ISoundboardStateService, services::impl::SoundboardStateService>(
registry_.GetService<services::ILogger>());
registry_.RegisterService<services::IMeshService, services::impl::MeshService>(
registry_.GetService<services::IConfigService>(),
registry_.GetService<services::ILogger>());
// NOTE: FrameWorkflowService registration moved below after all dependencies are registered
// (IPhysicsService, ISceneService, IRenderCoordinatorService)
// Physics bridge services
registry_.RegisterService<services::IPhysicsBridgeService, services::impl::PhysicsBridgeService>(
registry_.GetService<services::ILogger>());
// Shader system registry (pluggable shader system selection)
registry_.RegisterService<services::IShaderSystemRegistry, services::impl::ShaderSystemRegistry>(
registry_.GetService<services::IConfigService>(),
registry_.GetService<services::IConfigCompilerService>(),
registry_.GetService<services::ILogger>());
auto graphicsBackend = std::make_shared<services::impl::BgfxGraphicsBackend>(
registry_.GetService<services::IConfigService>(),
registry_.GetService<services::IPlatformService>(),
registry_.GetService<services::ILogger>(),
registry_.GetService<services::IPipelineCompilerService>(),
registry_.GetService<services::IProbeService>());
// Graphics service (facade)
registry_.RegisterService<services::IGraphicsService, services::impl::GraphicsService>(
registry_.GetService<services::ILogger>(),
graphicsBackend,
registry_.GetService<services::IWindowService>());
// Scene service
registry_.RegisterService<services::ISceneService, services::impl::SceneService>(
registry_.GetService<services::IEcsService>(),
registry_.GetService<services::ILogger>(),
registry_.GetService<services::IProbeService>());
// GUI service
#if defined(SDL3CPP_ENABLE_VITA)
registry_.RegisterService<services::IGuiService, services::impl::NullGuiService>(
registry_.GetService<services::ILogger>());
#else
registry_.RegisterService<services::IGuiService, services::impl::BgfxGuiService>(
registry_.GetService<services::IConfigService>(),
registry_.GetService<services::ILogger>(),
registry_.GetService<services::IPipelineCompilerService>());
#endif
// Physics service
registry_.RegisterService<services::IPhysicsService, services::impl::BulletPhysicsService>(
registry_.GetService<services::ILogger>());
// Render coordinator service
registry_.RegisterService<services::IRenderCoordinatorService, services::impl::RenderCoordinatorService>(
registry_.GetService<services::ILogger>(),
registry_.GetService<services::IConfigCompilerService>(),
registry_.GetService<services::IGraphicsService>(),
registry_.GetService<services::IShaderSystemRegistry>(),
registry_.GetService<services::IGuiService>(),
registry_.GetService<services::ISceneService>(),
registry_.GetService<services::IValidationTourService>());
// Frame workflow service (registered after all dependencies: physics, scene, render coordinator)
registry_.RegisterService<services::IFrameWorkflowService, services::impl::FrameWorkflowService>(
registry_.GetService<services::ILogger>(),
registry_.GetService<services::IConfigService>(),
registry_.GetService<services::IAudioService>(),
registry_.GetService<services::IInputService>(),
registry_.GetService<services::IMeshService>(),
registry_.GetService<services::IPhysicsService>(),
registry_.GetService<services::ISceneService>(),
registry_.GetService<services::IRenderCoordinatorService>(),
registry_.GetService<services::IValidationTourService>(),
registry_.GetService<services::ISoundboardStateService>());
// Application loop service
registry_.RegisterService<services::IApplicationLoopService, services::impl::ApplicationLoopService>(
registry_.GetService<services::ILogger>(),
registry_.GetService<services::IWindowService>(),
registry_.GetService<events::IEventBus>(),
registry_.GetService<services::IInputService>(),
registry_.GetService<services::IPhysicsService>(),
registry_.GetService<services::ISceneService>(),
registry_.GetService<services::IRenderCoordinatorService>(),
registry_.GetService<services::IAudioService>(),
registry_.GetService<services::IFrameWorkflowService>(),
registry_.GetService<services::ICrashRecoveryService>());
logger_->Trace("ServiceBasedApp", "RegisterServices", "", "Exiting");
}
} // namespace sdl3cpp::app