refactor(workflow): convert all plugins to class/struct + factory pattern

- Python: class extending NodeExecutor + factory.py (80+ plugins)
- TypeScript: class implements NodeExecutor + factory.ts (7 groups, 116 classes)
- Go: struct with methods + factory.go (36 plugins)
- Rust: struct impl NodeExecutor trait + factory.rs (54 plugins)
- Mojo: struct + factory.mojo (11 plugins)

All package.json files now include:
- files array listing source files
- metadata.class/struct field
- metadata.entrypoint field

This enables a unified plugin loading system across all languages
with no import side effects (Spring-style DI pattern).

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
2026-01-22 14:53:04 +00:00
parent 2562c2f55b
commit 7ce8b4ae8a
653 changed files with 13243 additions and 3034 deletions

View File

@@ -1,12 +1,21 @@
"""Workflow plugin: modulo operation."""
from ...base import NodeExecutor
def run(_runtime, inputs):
class MathModulo(NodeExecutor):
"""Calculate a modulo b."""
a = inputs.get("a", 0)
b = inputs.get("b", 1)
if b == 0:
return {"result": None, "error": "Modulo by zero"}
node_type = "math.modulo"
category = "math"
description = "Calculate a modulo b"
return {"result": a % b}
def execute(self, inputs, runtime=None):
try:
a = float(inputs.get("a", 0))
b = float(inputs.get("b", 0))
if b == 0:
return {"error": "Modulo by zero"}
return {"result": a % b}
except (ValueError, TypeError) as e:
return {"error": str(e)}