mirror of
https://github.com/johndoe6345789/SDL3CPlusPlus.git
synced 2026-04-25 14:15:02 +00:00
84 lines
2.0 KiB
Lua
84 lines
2.0 KiB
Lua
local vertices = {
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{ position = {-1.0, -1.0, -1.0}, color = {1.0, 0.0, 0.0} },
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{ position = {1.0, -1.0, -1.0}, color = {0.0, 1.0, 0.0} },
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{ position = {1.0, 1.0, -1.0}, color = {0.0, 0.0, 1.0} },
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{ position = {-1.0, 1.0, -1.0}, color = {1.0, 1.0, 0.0} },
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{ position = {-1.0, -1.0, 1.0}, color = {1.0, 0.0, 1.0} },
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{ position = {1.0, -1.0, 1.0}, color = {0.0, 1.0, 1.0} },
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{ position = {1.0, 1.0, 1.0}, color = {1.0, 1.0, 1.0} },
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{ position = {-1.0, 1.0, 1.0}, color = {0.2, 0.2, 0.2} },
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}
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local indices = {
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1, 2, 3, 3, 4, 1, -- back
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5, 6, 7, 7, 8, 5, -- front
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1, 5, 8, 8, 4, 1, -- left
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2, 6, 7, 7, 3, 2, -- right
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4, 3, 7, 7, 8, 4, -- top
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1, 2, 6, 6, 5, 1, -- bottom
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}
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local rotation_speeds = {x = 0.5, y = 0.7}
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local shader_paths = {
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vertex = "shaders/cube.vert.spv",
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fragment = "shaders/cube.frag.spv",
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}
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local function rotation_y(radians)
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local c = math.cos(radians)
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local s = math.sin(radians)
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return {
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c, 0.0, -s, 0.0,
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0.0, 1.0, 0.0, 0.0,
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s, 0.0, c, 0.0,
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0.0, 0.0, 0.0, 1.0,
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}
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end
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local function rotation_x(radians)
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local c = math.cos(radians)
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local s = math.sin(radians)
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return {
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1.0, 0.0, 0.0, 0.0,
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0.0, c, s, 0.0,
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0.0, -s, c, 0.0,
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0.0, 0.0, 0.0, 1.0,
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}
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end
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local function multiply_matrices(a, b)
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local result = {}
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for row = 1, 4 do
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for col = 1, 4 do
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local sum = 0.0
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for idx = 1, 4 do
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sum = sum + a[(idx - 1) * 4 + row] * b[(col - 1) * 4 + idx]
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end
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result[(col - 1) * 4 + row] = sum
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end
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end
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return result
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end
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local function build_model(time)
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local y = rotation_y(time * rotation_speeds.y)
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local x = rotation_x(time * rotation_speeds.x)
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return multiply_matrices(y, x)
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end
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function get_cube_vertices()
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return vertices
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end
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function get_cube_indices()
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return indices
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end
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function compute_model_matrix(time)
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return build_model(time)
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end
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function get_shader_paths()
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return shader_paths
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end
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