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- Added SetGravity method to adjust the gravity in the physics world. - Introduced AddSphereRigidBody method for creating sphere rigid bodies. - Implemented RemoveRigidBody method to delete existing rigid bodies. - Added SetRigidBodyTransform method to update the position and rotation of rigid bodies. - Included ApplyForce and ApplyImpulse methods for applying forces and impulses to rigid bodies. - Added SetLinearVelocity method to set the linear velocity of rigid bodies. - Enhanced StepSimulation method to accept a maxSubSteps parameter. - Implemented GetBodyCount method to retrieve the number of rigid bodies in the world. - Added Clear method to remove all rigid bodies from the physics world. - Updated the script engine service to bind new physics methods to Lua. - Enhanced material configuration handling in shader script service. - Introduced MaterialXMaterialConfig structure for better material management. - Added texture binding support in ShaderPaths structure. - Included stb_image implementation for image loading support.
26 lines
806 B
C++
26 lines
806 B
C++
#pragma once
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#include <array>
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#include <string>
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struct lua_State;
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namespace sdl3cpp::services::impl::lua {
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std::array<float, 3> ReadVector3(lua_State* L, int index);
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std::array<float, 2> ReadVector2(lua_State* L, int index);
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std::array<float, 4> ReadQuaternion(lua_State* L, int index);
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std::array<float, 16> ReadMatrix(lua_State* L, int index);
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std::string GetLuaError(lua_State* L);
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std::array<float, 16> IdentityMatrix();
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int LuaGlmMatrixIdentity(lua_State* L);
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int LuaGlmMatrixMultiply(lua_State* L);
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int LuaGlmMatrixTranslation(lua_State* L);
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int LuaGlmMatrixRotationX(lua_State* L);
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int LuaGlmMatrixRotationY(lua_State* L);
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int LuaGlmMatrixLookAt(lua_State* L);
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int LuaGlmMatrixPerspective(lua_State* L);
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int LuaGlmMatrixFromTransform(lua_State* L);
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} // namespace sdl3cpp::services::impl::lua
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