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- Introduced a new vertex shader for texture cube rendering in `vs_texture_cube.sc`. - Enabled debugging for shader validation in the graphics backend initialization. - Refactored GUI shaders to use a structured output for vertex data, improving clarity and maintainability. - Updated shader compiler to disable automatic uniform binding, allowing for explicit binding in shaders. - Simplified shader binary wrapping by removing unnecessary uniform and attribute metadata embedding, leveraging bgfx's reflection capabilities.