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- Added support for triangle mesh rigid bodies in the physics bridge service. - Implemented methods to create static meshes and retrieve linear velocities in the script engine service. - Introduced new Lua bindings for physics operations, including `physics_create_static_mesh` and `physics_get_linear_velocity`. - Improved shader creation in the graphics backend with auto-bind uniform options and error handling. - Refactored shader generation to consolidate output and input declarations into structured blocks. - Enhanced GUI service with better resource logging and error handling. - Added utility functions for transforming points using matrices.