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120 lines
4.4 KiB
C++
120 lines
4.4 KiB
C++
//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#include <MaterialXTest/External/Catch/catch.hpp>
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#include <MaterialXCore/Document.h>
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#include <MaterialXCore/Value.h>
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#include <MaterialXFormat/XmlIo.h>
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#include <MaterialXFormat/Util.h>
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#include <unordered_set>
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namespace mx = MaterialX;
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TEST_CASE("Material", "[material]")
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{
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mx::DocumentPtr doc = mx::createDocument();
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// Create a base shader nodedef.
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mx::NodeDefPtr simpleSrf = doc->addNodeDef("ND_simpleSrf", mx::SURFACE_SHADER_TYPE_STRING, "simpleSrf");
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simpleSrf->setInputValue("diffColor", mx::Color3(1.0f));
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simpleSrf->setInputValue("specColor", mx::Color3(0.0f));
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simpleSrf->setInputValue("roughness", 0.25f);
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simpleSrf->setTokenValue("texId", "01");
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REQUIRE(simpleSrf->getInputValue("diffColor")->asA<mx::Color3>() == mx::Color3(1.0f));
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REQUIRE(simpleSrf->getInputValue("specColor")->asA<mx::Color3>() == mx::Color3(0.0f));
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REQUIRE(simpleSrf->getInputValue("roughness")->asA<float>() == 0.25f);
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REQUIRE(simpleSrf->getTokenValue("texId") == "01");
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// Create an inherited shader nodedef.
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mx::NodeDefPtr anisoSrf = doc->addNodeDef("ND_anisoSrf", mx::SURFACE_SHADER_TYPE_STRING, "anisoSrf");
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anisoSrf->setInheritsFrom(simpleSrf);
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anisoSrf->setInputValue("anisotropy", 0.0f);
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REQUIRE(anisoSrf->getInheritsFrom() == simpleSrf);
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// Instantiate shader and material nodes.
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mx::NodePtr shaderNode = doc->addNode(anisoSrf->getNodeString(), "", anisoSrf->getType());
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mx::NodePtr materialNode = doc->addMaterialNode("", shaderNode);
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REQUIRE(materialNode->getUpstreamElement() == shaderNode);
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REQUIRE(shaderNode->getNodeDef() == anisoSrf);
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// Set nodedef and shader node qualifiers.
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shaderNode->setVersionString("2.0");
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REQUIRE(shaderNode->getNodeDef() == nullptr);
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anisoSrf->setVersionString("2");
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shaderNode->setVersionString("2");
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REQUIRE(shaderNode->getNodeDef() == anisoSrf);
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shaderNode->setType(mx::VOLUME_SHADER_TYPE_STRING);
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REQUIRE(shaderNode->getNodeDef() == nullptr);
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shaderNode->setType(mx::SURFACE_SHADER_TYPE_STRING);
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REQUIRE(shaderNode->getNodeDef() == anisoSrf);
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// Bind a shader input to a value.
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mx::InputPtr instanceSpecColor = shaderNode->setInputValue("specColor", mx::Color3(1.0f));
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REQUIRE(instanceSpecColor->getValue()->asA<mx::Color3>() == mx::Color3(1.0f));
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REQUIRE(instanceSpecColor->getDefaultValue()->asA<mx::Color3>() == mx::Color3(0.0f));
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REQUIRE(doc->validate());
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}
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TEST_CASE("Material Discovery", "[material]")
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{
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mx::FileSearchPath searchPath = mx::getDefaultDataSearchPath();
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mx::DocumentPtr doc = mx::createDocument();
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mx::readFromXmlFile(doc, "resources/Materials/TestSuite/stdlib/materials/material_node_discovery.mtlx", searchPath);
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// 1. Find all materials referenced by material assignments
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// which are found in connected nodegraphs
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std::unordered_set<mx::ElementPtr> foundNodes;
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for (auto look : doc->getLooks())
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{
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for (auto materialAssign : look->getMaterialAssigns())
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{
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for (auto assignOutput : materialAssign->getMaterialOutputs())
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{
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mx::NodePtr assignNode = assignOutput->getConnectedNode();
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if (assignNode)
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{
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foundNodes.insert(assignNode);
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}
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}
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}
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}
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CHECK(foundNodes.size() == 1);
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// 2. Nodegraph Test: Find all graphs with material nodes exposed as outputs.
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//
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foundNodes.clear();
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for (auto nodeGraph : doc->getNodeGraphs())
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{
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for (auto nodeGraphOutput : nodeGraph->getMaterialOutputs())
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{
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mx::NodePtr nodeGraphNode = nodeGraphOutput->getConnectedNode();
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if (nodeGraphNode)
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{
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foundNodes.insert(nodeGraphNode);
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}
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}
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}
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CHECK(foundNodes.size() == 3);
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// 3. Document test: Find all material nodes within nodegraphs
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// which are not implementations. This will return less nodes
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// as implementation graphs exist in the document.
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foundNodes.clear();
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if (doc)
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{
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for (auto documentOutput : doc->getMaterialOutputs())
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{
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mx::NodePtr documentNode = documentOutput->getConnectedNode();
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if (documentNode)
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{
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foundNodes.insert(documentNode);
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}
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}
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}
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CHECK(foundNodes.size() == 2);
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}
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