Files
SDL3CPlusPlus/src/services/impl/shader_script_service.cpp
2026-01-09 17:50:33 +00:00

46 lines
1.6 KiB
C++

#include "shader_script_service.hpp"
#include "services/interfaces/i_logger.hpp"
#include <stdexcept>
#include <string>
#include <unordered_map>
namespace sdl3cpp::services::impl {
ShaderScriptService::ShaderScriptService(std::shared_ptr<IScriptEngineService> engineService,
std::shared_ptr<IShaderSystemRegistry> shaderSystemRegistry,
std::shared_ptr<ILogger> logger)
: engineService_(std::move(engineService)),
shaderSystemRegistry_(std::move(shaderSystemRegistry)),
logger_(std::move(logger)) {
if (logger_) {
logger_->Trace("ShaderScriptService", "ShaderScriptService",
"engineService=" + std::string(engineService_ ? "set" : "null") +
", shaderSystemRegistry=" + std::string(shaderSystemRegistry_ ? "set" : "null"));
}
}
std::unordered_map<std::string, ShaderPaths> ShaderScriptService::LoadShaderPathsMap() {
if (!shaderSystemRegistry_) {
throw std::runtime_error("Shader script service requires a shader system registry");
}
return shaderSystemRegistry_->BuildShaderMap();
}
lua_State* ShaderScriptService::GetLuaState() const {
if (logger_) {
logger_->Trace("ShaderScriptService", "GetLuaState");
}
if (!engineService_) {
throw std::runtime_error("Shader script service is missing script engine service");
}
lua_State* state = engineService_->GetLuaState();
if (!state) {
throw std::runtime_error("Lua state is not initialized");
}
return state;
}
} // namespace sdl3cpp::services::impl