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34 lines
1.1 KiB
C
34 lines
1.1 KiB
C
//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#ifndef MATERIALX_MATERIAL_H
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#define MATERIALX_MATERIAL_H
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/// @file
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/// Material node helper functions
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#include <MaterialXCore/Export.h>
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#include <MaterialXCore/Node.h>
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MATERIALX_NAMESPACE_BEGIN
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/// Return a vector of all shader nodes connected to the given material node's inputs,
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/// filtered by the given shader type and target. By default, all surface shader nodes
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/// are returned.
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/// @param materialNode The node to examine.
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/// @param nodeType THe shader node type to return. Defaults to the surface shader type.
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/// @param target An optional target name, which will be used to filter the returned nodes.
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MX_CORE_API vector<NodePtr> getShaderNodes(NodePtr materialNode,
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const string& nodeType = SURFACE_SHADER_TYPE_STRING,
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const string& target = EMPTY_STRING);
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/// Return a vector of all outputs connected to the given node's inputs.
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MX_CORE_API vector<OutputPtr> getConnectedOutputs(NodePtr node);
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MATERIALX_NAMESPACE_END
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#endif
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