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34 lines
1006 B
C++
34 lines
1006 B
C++
//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#include <PyMaterialX/PyMaterialX.h>
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#include <MaterialXGenSlang/SlangShaderGenerator.h>
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#include <MaterialXGenShader/Shader.h>
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#include <MaterialXGenShader/ShaderGenerator.h>
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namespace py = pybind11;
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namespace mx = MaterialX;
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// Slang shader generator bindings
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namespace
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{
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// Creator wrapper to avoid having to expose the TypeSystem class in python
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mx::ShaderGeneratorPtr SlangShaderGenerator_create()
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{
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return mx::SlangShaderGenerator::create();
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}
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}
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void bindPySlangShaderGenerator(py::module& mod)
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{
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py::class_<mx::SlangShaderGenerator, mx::HwShaderGenerator, mx::SlangShaderGeneratorPtr>(mod, "SlangShaderGenerator")
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.def_static("create", &SlangShaderGenerator_create)
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.def("generate", &mx::SlangShaderGenerator::generate)
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.def("getTarget", &mx::SlangShaderGenerator::getTarget)
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.def("getVersion", &mx::SlangShaderGenerator::getVersion);
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}
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