Files
SDL3CPlusPlus/MaterialX/source/PyMaterialX/PyMaterialXGenShader/PyShaderPort.cpp
2026-01-06 13:25:49 +00:00

39 lines
1.5 KiB
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <PyMaterialX/PyMaterialX.h>
#include <MaterialXGenShader/ShaderNode.h>
namespace py = pybind11;
namespace mx = MaterialX;
void bindPyShaderPort(py::module& mod)
{
py::class_<mx::ShaderPort, mx::ShaderPortPtr>(mod, "ShaderPort")
.def("setType", &mx::ShaderPort::setType)
.def("getType", &mx::ShaderPort::getType)
.def("setName", &mx::ShaderPort::setName)
.def("getName", &mx::ShaderPort::getName)
.def("getFullName", &mx::ShaderPort::getFullName)
.def("setVariable", &mx::ShaderPort::setVariable)
.def("getVariable", &mx::ShaderPort::getVariable)
.def("setSemantic", &mx::ShaderPort::setSemantic)
.def("getSemantic", &mx::ShaderPort::getSemantic)
.def("setValue", &mx::ShaderPort::setValue)
.def("getValue", &mx::ShaderPort::getValue)
.def("getValueString", &mx::ShaderPort::getValueString)
.def("setGeomProp", &mx::ShaderPort::setGeomProp)
.def("getGeomProp", &mx::ShaderPort::getGeomProp)
.def("setPath", &mx::ShaderPort::setPath)
.def("getPath", &mx::ShaderPort::getPath)
.def("setUnit", &mx::ShaderPort::setUnit)
.def("getUnit", &mx::ShaderPort::getUnit)
.def("setColorSpace", &mx::ShaderPort::setColorSpace)
.def("getColorSpace", &mx::ShaderPort::getColorSpace)
.def("isUniform", &mx::ShaderPort::isUniform)
.def("isEmitted", &mx::ShaderPort::isEmitted);
}