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35 lines
1020 B
C++
35 lines
1020 B
C++
//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#include <PyMaterialX/PyMaterialX.h>
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#include <MaterialXGenOsl/OslShaderGenerator.h>
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#include <MaterialXGenShader/GenContext.h>
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#include <MaterialXGenShader/Shader.h>
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namespace py = pybind11;
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namespace mx = MaterialX;
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namespace
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{
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// Creator wrapper to avoid having to expose the TypeSystem class in python
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mx::ShaderGeneratorPtr OslShaderGenerator_create()
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{
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return mx::OslShaderGenerator::create();
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}
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}
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void bindPyOslShaderGenerator(py::module& mod)
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{
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mod.attr("OSL_UNIFORMS") = mx::OSL::UNIFORMS;
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mod.attr("OSL_INPUTS") = mx::OSL::INPUTS;
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mod.attr("OSL_OUTPUTS") = mx::OSL::OUTPUTS;
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py::class_<mx::OslShaderGenerator, mx::ShaderGenerator, mx::OslShaderGeneratorPtr>(mod, "OslShaderGenerator")
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.def_static("create", &OslShaderGenerator_create)
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.def("getTarget", &mx::OslShaderGenerator::getTarget)
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.def("generate", &mx::OslShaderGenerator::generate);
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}
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