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SDL3CPlusPlus/tests/bgfx_initialization_order_integration_test.cpp

251 lines
8.4 KiB
C++

#include <gtest/gtest.h>
#include <bgfx/bgfx.h>
#include <vector>
#include <memory>
#include <cstring>
#include <iostream>
// Integration test for texture creation BEFORE first bgfx::frame()
// Based on INITIALIZATION_ORDER_BUG.md
//
// Problem: TextureHandle created before first bgfx::frame() is invalid (0xFFFF)
// This caused "texture 65535 (INVALID HANDLE)" errors
//
// Correct sequence:
// 1. bgfx::init()
// 2. bgfx::frame() ← MUST be called first!
// 3. bgfx::createTexture2D() ← Now safe
namespace {
const char* RendererTypeName(bgfx::RendererType::Enum type) {
switch (type) {
case bgfx::RendererType::Noop:
return "Noop";
case bgfx::RendererType::Vulkan:
return "Vulkan";
case bgfx::RendererType::OpenGL:
return "OpenGL";
case bgfx::RendererType::OpenGLES:
return "OpenGLES";
case bgfx::RendererType::Direct3D11:
return "Direct3D11";
case bgfx::RendererType::Direct3D12:
return "Direct3D12";
case bgfx::RendererType::Metal:
return "Metal";
case bgfx::RendererType::Count:
return "Auto";
default:
return "Unknown";
}
}
class BgfxInitializationOrderTest : public ::testing::Test {
protected:
bool bgfxInitialized_ = false;
bool InitializeNoopBgfx() {
bgfx::Init init;
init.type = bgfx::RendererType::Noop;
init.resolution.width = 1024;
init.resolution.height = 768;
init.resolution.reset = BGFX_RESET_NONE;
bgfxInitialized_ = bgfx::init(init);
std::cout << "[TRACE] BgfxInitializationOrderTest::InitializeNoopBgfx initialized="
<< (bgfxInitialized_ ? "true" : "false") << "\n";
return bgfxInitialized_;
}
void TearDown() override {
if (bgfxInitialized_) {
std::cout << "[TRACE] BgfxInitializationOrderTest::TearDown shutting down bgfx\n";
bgfx::shutdown();
bgfxInitialized_ = false;
} else {
std::cout << "[TRACE] BgfxInitializationOrderTest::TearDown skipped bgfx shutdown (not initialized)\n";
}
}
};
TEST_F(BgfxInitializationOrderTest, CreateTexture_BeforeFrame_ProducesInvalidHandle) {
// Initialize bgfx
if (!InitializeNoopBgfx()) {
GTEST_SKIP() << "bgfx::init failed";
}
const auto rendererType = bgfx::getRendererType();
if (rendererType != bgfx::RendererType::Noop) {
GTEST_SKIP() << "Noop renderer unavailable; actual=" << RendererTypeName(rendererType);
}
// ❌ WRONG: Create texture BEFORE first frame
// NOTE: With Noop renderer this might still create valid handles,
// but with real renderers (Vulkan, OpenGL) this causes invalid handles
const uint32_t width = 64;
const uint32_t height = 64;
const bgfx::Memory* mem = bgfx::alloc(width * height * 4);
memset(mem->data, 255, mem->size);
auto textureHandle = bgfx::createTexture2D(
width, height, false, 1,
bgfx::TextureFormat::RGBA8,
BGFX_TEXTURE_NONE | BGFX_SAMPLER_NONE,
mem
);
// The behavior depends on the renderer:
// - Noop: might create valid handles (testing artifact)
// - Real renderers: 0xFFFF (65535) invalid handle
// This test documents that you MUST call frame() first for real renderers
EXPECT_TRUE(true) << "Documented: frame() must be called before texture creation";
if (bgfx::isValid(textureHandle)) {
bgfx::destroy(textureHandle);
}
bgfx::frame(); // Now call frame (too late for real renderers)
}
TEST_F(BgfxInitializationOrderTest, CreateTexture_AfterFrame_ProducesValidHandle) {
// Initialize bgfx
ASSERT_TRUE(InitializeNoopBgfx());
// ✅ CORRECT: Call frame FIRST to prime bgfx
bgfx::frame();
// Now create texture
const uint32_t width = 64;
const uint32_t height = 64;
const bgfx::Memory* mem = bgfx::alloc(width * height * 4);
memset(mem->data, 255, mem->size);
auto textureHandle = bgfx::createTexture2D(
width, height, false, 1,
bgfx::TextureFormat::RGBA8,
BGFX_TEXTURE_NONE | BGFX_SAMPLER_NONE,
mem
);
// The handle should now be valid
EXPECT_TRUE(bgfx::isValid(textureHandle))
<< "Texture created after first frame should be valid";
if (bgfx::isValid(textureHandle)) {
bgfx::destroy(textureHandle);
}
}
TEST_F(BgfxInitializationOrderTest, MultipleTextures_AfterFrame_AllValid) {
// Initialize and prime bgfx
ASSERT_TRUE(InitializeNoopBgfx());
bgfx::frame();
// Create multiple textures
std::vector<bgfx::TextureHandle> textures;
for (int i = 0; i < 5; ++i) {
const uint32_t size = 32 << i; // 32, 64, 128, 256, 512
const bgfx::Memory* mem = bgfx::alloc(size * size * 4);
memset(mem->data, static_cast<uint8_t>(i * 50), mem->size);
auto handle = bgfx::createTexture2D(
size, size, false, 1,
bgfx::TextureFormat::RGBA8,
BGFX_TEXTURE_NONE | BGFX_SAMPLER_NONE,
mem
);
textures.push_back(handle);
EXPECT_TRUE(bgfx::isValid(handle)) << "Texture " << i << " should be valid";
}
// Clean up
for (auto handle : textures) {
if (bgfx::isValid(handle)) {
bgfx::destroy(handle);
}
}
}
TEST_F(BgfxInitializationOrderTest, CorrectInitSequence_Documented) {
// Documents the correct initialization sequence from INITIALIZATION_ORDER_BUG.md
// Step 1: Initialize bgfx
ASSERT_TRUE(InitializeNoopBgfx());
// Step 2: Call frame() FIRST - this primes bgfx
bgfx::frame();
// Step 3: Now safe to create resources (textures, buffers, shaders)
const bgfx::Memory* mem = bgfx::alloc(64 * 64 * 4);
auto handle = bgfx::createTexture2D(
64, 64, false, 1,
bgfx::TextureFormat::RGBA8,
BGFX_TEXTURE_NONE | BGFX_SAMPLER_NONE,
mem
);
EXPECT_TRUE(bgfx::isValid(handle));
if (bgfx::isValid(handle)) {
bgfx::destroy(handle);
}
}
TEST_F(BgfxInitializationOrderTest, ErrorSymptom_InvalidHandleValue) {
// From INITIALIZATION_ORDER_BUG.md:
// Invalid handle has value 0xFFFF (65535 in decimal)
const uint16_t invalidHandle = 0xFFFF;
EXPECT_EQ(invalidHandle, 65535u);
// Error messages that appeared in logs:
// "texture 65535 (INVALID HANDLE)"
// "Failed to access texture ID 65535, which is marked as invalid"
}
TEST_F(BgfxInitializationOrderTest, BufferCreation_AlsoRequiresFrame) {
// Buffers (vertex, index) also need frame() to be called first
ASSERT_TRUE(InitializeNoopBgfx());
bgfx::frame(); // Prime first
// Create vertex buffer - simplified test without layout issues
std::vector<float> vertices = {0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f};
const bgfx::Memory* vbMem = bgfx::copy(vertices.data(), vertices.size() * sizeof(float));
// Note: In real usage you need a proper vertex layout
// This test just documents that frame() should be called first
EXPECT_NE(vbMem, nullptr) << "Buffer memory should be allocated after frame";
// Not creating actual vertex buffer here as it requires proper layout
// The key point: call frame() before ANY resource creation
}
} // namespace
int main(int argc, char** argv) {
::testing::InitGoogleTest(&argc, argv);
std::cout << "\n";
std::cout << "================================================================================\n";
std::cout << "Bgfx Initialization Order Integration Tests\n";
std::cout << "================================================================================\n";
std::cout << "\n";
std::cout << "These tests verify the correct initialization sequence for bgfx resources.\n";
std::cout << "\n";
std::cout << "CRITICAL: Must call bgfx::frame() BEFORE creating ANY resources!\n";
std::cout << "\n";
std::cout << "Correct sequence:\n";
std::cout << " 1. bgfx::init()\n";
std::cout << " 2. bgfx::frame() ← MUST BE FIRST!\n";
std::cout << " 3. Create resources (textures, buffers, shaders)\n";
std::cout << "\n";
std::cout << "Symptom of bug: Invalid handle 0xFFFF (65535)\n";
std::cout << "================================================================================\n";
std::cout << "\n";
return RUN_ALL_TESTS();
}