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- Added new rendering budget configurations including VRAM limits and texture dimensions in seed_runtime.json and seed_runtime_opengl.json. - Introduced crash recovery parameters such as heartbeat timeouts and memory limits in the configuration files. - Updated cube logic to utilize new camera and control settings from the configuration. - Modified bgfx graphics backend to respect new rendering budget limits and handle texture loading accordingly. - Implemented crash recovery service enhancements to utilize new configuration parameters for better resource management. - Added unit tests to validate the integration of new rendering budgets and crash recovery configurations.