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29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
#include "physics_bridge_service.hpp"
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#include <utility>
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namespace sdl3cpp::services::impl {
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PhysicsBridgeService::PhysicsBridgeService(std::shared_ptr<IScriptEngineService> engineService)
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: engineService_(std::move(engineService)) {
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}
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bool PhysicsBridgeService::AddBoxRigidBody(const std::string& name,
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const btVector3& halfExtents,
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float mass,
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const btTransform& transform,
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std::string& error) {
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return engineService_->GetEngine().GetPhysicsBridge().addBoxRigidBody(name, halfExtents, mass, transform, error);
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}
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int PhysicsBridgeService::StepSimulation(float deltaTime) {
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return engineService_->GetEngine().GetPhysicsBridge().stepSimulation(deltaTime);
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}
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bool PhysicsBridgeService::GetRigidBodyTransform(const std::string& name,
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btTransform& outTransform,
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std::string& error) const {
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return engineService_->GetEngine().GetPhysicsBridge().getRigidBodyTransform(name, outTransform, error);
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}
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} // namespace sdl3cpp::services::impl
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