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SDL3CPlusPlus/shaders/cube.frag
2025-12-18 18:05:14 +00:00

9 lines
148 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}