Files
SDL3CPlusPlus/config/quake3_runtime.json
johndoe6345789 172aa1a551 Refactor shader handling: Remove Lua shader variant script and update shader path loading
- Deleted the shader_variants.lua script, which contained functions for building shader parameter overrides and shader variants.
- Updated ShaderScriptService to remove Lua integration for shader path loading, now relying solely on MaterialX configuration.
- Simplified logging and error handling in shader path loading, ensuring clarity in the absence of shader variants.
2026-01-07 01:56:06 +00:00

119 lines
2.9 KiB
JSON

{
"launcher": {
"name": "Quake 3 Arena",
"description": "Loads a Quake 3 BSP from a PK3 archive",
"enabled": true
},
"window_width": 1280,
"window_height": 720,
"lua_script": "scripts/quake3_arena.lua",
"scripts_directory": "scripts",
"project_root": "../",
"shaders_directory": "shaders",
"bgfx": {
"renderer": "vulkan"
},
"materialx": {
"enabled": true,
"parameters_enabled": true,
"document": "MaterialX/resources/Materials/Examples/StandardSurface/standard_surface_wood_tiled.mtlx",
"shader_key": "pbr",
"material": "Tiled_Wood",
"library_path": "MaterialX/libraries",
"library_folders": [
"stdlib",
"pbrlib",
"lights",
"bxdf",
"cmlib",
"nprlib",
"targets"
],
"use_constant_color": false,
"constant_color": [
1.0,
1.0,
1.0
]
},
"materialx_materials": [
{
"shader_key": "alternative",
"document": "MaterialX/resources/Materials/Examples/StandardSurface/standard_surface_brass_tiled.mtlx",
"material": "Tiled_Brass"
}
],
"mouse_grab": {
"enabled": true,
"grab_on_click": true,
"release_on_escape": true,
"start_grabbed": false,
"hide_cursor": true,
"relative_mode": true,
"grab_mouse_button": "left",
"release_key": "escape"
},
"input_bindings": {
"move_forward": "W",
"move_back": "S",
"move_left": "A",
"move_right": "D",
"fly_up": "Q",
"fly_down": "Z",
"jump": "Space",
"noclip_toggle": "N",
"music_toggle": "M",
"music_toggle_gamepad": "start",
"gamepad_move_x_axis": "leftx",
"gamepad_move_y_axis": "lefty",
"gamepad_look_x_axis": "rightx",
"gamepad_look_y_axis": "righty",
"gamepad_dpad_up": "dpup",
"gamepad_dpad_down": "dpdown",
"gamepad_dpad_left": "dpleft",
"gamepad_dpad_right": "dpright",
"gamepad_button_actions": {
"a": "gamepad_a",
"b": "gamepad_b",
"x": "gamepad_x",
"y": "gamepad_y",
"leftshoulder": "gamepad_lb",
"rightshoulder": "gamepad_rb",
"leftstick": "gamepad_ls",
"rightstick": "gamepad_rs",
"back": "gamepad_back",
"start": "gamepad_start"
},
"gamepad_axis_actions": {
"lefttrigger": "gamepad_lt",
"righttrigger": "gamepad_rt"
},
"gamepad_axis_action_threshold": 0.5
},
"gui_font": {
"use_freetype": true,
"font_path": "scripts/assets/fonts/Roboto-Regular.ttf",
"font_size": 18.0
},
"quake3": {
"pk3_path": "/home/rewrich/Documents/GitHub/q3/pak0.pk3",
"map_path": "q3dm1",
"scale": 0.03,
"rotate_x_degrees": -90.0,
"offset": [0.0, 0.0, 0.0],
"shader_key": "pbr",
"move_speed": 14.0,
"fly_speed": 10.0,
"mouse_sensitivity": 0.0025,
"camera": {
"position": [0.0, 48.0, 0.0],
"yaw_degrees": 0.0,
"pitch_degrees": 0.0,
"fov": 0.85,
"near": 0.1,
"far": 2000.0
}
},
"config_file": "config/quake3_runtime.json"
}