Files
SDL3CPlusPlus/shaders/shadow.vert

14 lines
315 B
GLSL

#version 450
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inNormal;
layout(location = 2) in vec2 inTexCoord;
layout(push_constant) uniform PushConstants {
mat4 model;
mat4 lightViewProj;
} pc;
void main() {
gl_Position = pc.lightViewProj * pc.model * vec4(inPosition, 1.0);
}