mirror of
https://github.com/johndoe6345789/SDL3CPlusPlus.git
synced 2026-04-25 14:15:02 +00:00
420 lines
19 KiB
C++
420 lines
19 KiB
C++
#include "service_based_app.hpp"
|
|
#include "events/event_bus.hpp"
|
|
#include "events/i_event_bus.hpp"
|
|
#include "services/interfaces/i_window_service.hpp"
|
|
#include "services/interfaces/i_graphics_service.hpp"
|
|
#include "services/interfaces/i_application_loop_service.hpp"
|
|
#include "services/interfaces/i_lifecycle_service.hpp"
|
|
#include "services/impl/json_config_service.hpp"
|
|
#include "services/impl/config_compiler_service.hpp"
|
|
#include "services/impl/lifecycle_service.hpp"
|
|
#include "services/impl/application_loop_service.hpp"
|
|
#include "services/impl/render_coordinator_service.hpp"
|
|
#include "services/impl/render_graph_service.hpp"
|
|
#include "services/impl/platform_service.hpp"
|
|
#include "services/impl/probe_service.hpp"
|
|
#include "services/impl/sdl_window_service.hpp"
|
|
#include "services/impl/sdl_input_service.hpp"
|
|
#include "services/impl/ecs_service.hpp"
|
|
#include "services/impl/graphics_service.hpp"
|
|
#include "services/impl/bgfx_graphics_backend.hpp"
|
|
#include "services/impl/script_engine_service.hpp"
|
|
#include "services/impl/scene_script_service.hpp"
|
|
#include "services/impl/shader_script_service.hpp"
|
|
#include "services/impl/shader_system_registry.hpp"
|
|
#include "services/impl/gui_script_service.hpp"
|
|
#include "services/impl/audio_command_service.hpp"
|
|
#include "services/impl/physics_bridge_service.hpp"
|
|
#include "services/impl/mesh_service.hpp"
|
|
#include "services/impl/scene_service.hpp"
|
|
#include "services/impl/sdl_audio_service.hpp"
|
|
#include "services/impl/null_gui_service.hpp"
|
|
#if !defined(SDL3CPP_ENABLE_VITA)
|
|
#include "services/impl/bgfx_gui_service.hpp"
|
|
#endif
|
|
#include "services/impl/bullet_physics_service.hpp"
|
|
#include "services/impl/crash_recovery_service.hpp"
|
|
#include "services/impl/logger_service.hpp"
|
|
#include "services/impl/pipeline_compiler_service.hpp"
|
|
#include "services/impl/validation_tour_service.hpp"
|
|
#include "services/impl/workflow_default_step_registrar.hpp"
|
|
#include "services/impl/workflow_definition_parser.hpp"
|
|
#include "services/impl/workflow_executor.hpp"
|
|
#include "services/impl/workflow_step_registry.hpp"
|
|
#include "services/interfaces/i_platform_service.hpp"
|
|
#include "services/interfaces/i_probe_service.hpp"
|
|
#include "services/interfaces/i_render_graph_service.hpp"
|
|
#include "services/interfaces/i_shader_system_registry.hpp"
|
|
#include "services/interfaces/i_validation_tour_service.hpp"
|
|
#include "services/interfaces/i_workflow_executor.hpp"
|
|
#include "services/interfaces/i_workflow_step_registry.hpp"
|
|
#include "services/interfaces/i_config_compiler_service.hpp"
|
|
#include <iostream>
|
|
#include <filesystem>
|
|
#include <stdexcept>
|
|
#include <utility>
|
|
|
|
namespace sdl3cpp::app {
|
|
|
|
ServiceBasedApp::ServiceBasedApp(services::RuntimeConfig runtimeConfig, services::LogLevel logLevel)
|
|
: runtimeConfig_(std::move(runtimeConfig)) {
|
|
// Register logger service first
|
|
registry_.RegisterService<services::ILogger, services::impl::LoggerService>();
|
|
logger_ = registry_.GetService<services::ILogger>();
|
|
if (logger_) {
|
|
logger_->SetLevel(logLevel);
|
|
}
|
|
|
|
logger_->Trace("ServiceBasedApp", "ServiceBasedApp", "scriptPath=" + runtimeConfig_.scriptPath.string(), "constructor starting");
|
|
|
|
try {
|
|
logger_->Info("ServiceBasedApp::ServiceBasedApp: Setting up SDL");
|
|
SetupSDL();
|
|
logger_->Info("ServiceBasedApp::ServiceBasedApp: Registering services");
|
|
RegisterServices();
|
|
|
|
// Get and initialize crash recovery service
|
|
crashRecoveryService_ = registry_.GetService<services::ICrashRecoveryService>();
|
|
if (crashRecoveryService_) {
|
|
crashRecoveryService_->Initialize();
|
|
}
|
|
|
|
logger_->Info("ServiceBasedApp::ServiceBasedApp: Resolving lifecycle services");
|
|
|
|
lifecycleService_ = registry_.GetService<services::ILifecycleService>();
|
|
applicationLoopService_ = registry_.GetService<services::IApplicationLoopService>();
|
|
renderCoordinatorService_ = registry_.GetService<services::IRenderCoordinatorService>();
|
|
|
|
logger_->Info("ServiceBasedApp::ServiceBasedApp: constructor completed");
|
|
} catch (const std::exception& e) {
|
|
if (logger_) {
|
|
logger_->Error("ServiceBasedApp::ServiceBasedApp: Failed to initialize ServiceBasedApp: " + std::string(e.what()));
|
|
} else {
|
|
// Fallback to console if logger not available
|
|
std::cerr << "ServiceBasedApp::ServiceBasedApp: Failed to initialize ServiceBasedApp: " << e.what() << std::endl;
|
|
}
|
|
throw;
|
|
}
|
|
}
|
|
|
|
ServiceBasedApp::~ServiceBasedApp() {
|
|
logger_->Trace("ServiceBasedApp", "~ServiceBasedApp", "", "Entering");
|
|
|
|
// Shutdown crash recovery service
|
|
if (crashRecoveryService_) {
|
|
crashRecoveryService_->Shutdown();
|
|
}
|
|
|
|
renderCoordinatorService_.reset();
|
|
applicationLoopService_.reset();
|
|
lifecycleService_.reset();
|
|
|
|
logger_->Trace("ServiceBasedApp", "~ServiceBasedApp", "", "Exiting");
|
|
}
|
|
|
|
void ServiceBasedApp::Run() {
|
|
logger_->Trace("ServiceBasedApp", "Run", "", "Entering");
|
|
|
|
try {
|
|
// Initialize all services
|
|
lifecycleService_->InitializeAll();
|
|
|
|
// Create the window
|
|
auto windowService = registry_.GetService<services::IWindowService>();
|
|
auto configService = registry_.GetService<services::IConfigService>();
|
|
if (windowService) {
|
|
services::WindowConfig config;
|
|
if (configService) {
|
|
config.width = configService->GetWindowWidth();
|
|
config.height = configService->GetWindowHeight();
|
|
config.title = configService->GetWindowTitle();
|
|
config.mouseGrab = configService->GetMouseGrabConfig();
|
|
} else {
|
|
config.width = runtimeConfig_.width;
|
|
config.height = runtimeConfig_.height;
|
|
config.title = runtimeConfig_.windowTitle;
|
|
config.mouseGrab = runtimeConfig_.mouseGrab;
|
|
}
|
|
config.resizable = true;
|
|
windowService->CreateWindow(config);
|
|
}
|
|
|
|
// Initialize graphics after window is created
|
|
auto graphicsService = registry_.GetService<services::IGraphicsService>();
|
|
if (graphicsService && windowService) {
|
|
services::GraphicsConfig graphicsConfig;
|
|
graphicsService->InitializeDevice(windowService->GetNativeHandle(), graphicsConfig);
|
|
graphicsService->InitializeSwapchain();
|
|
}
|
|
|
|
// Run the main application loop with crash recovery
|
|
if (crashRecoveryService_) {
|
|
constexpr int kMainLoopTimeoutMs = 24 * 60 * 60 * 1000; // Safety net; heartbeat monitor handles hangs.
|
|
bool success = crashRecoveryService_->ExecuteWithTimeout(
|
|
[this]() { applicationLoopService_->Run(); },
|
|
kMainLoopTimeoutMs,
|
|
"Main Application Loop"
|
|
);
|
|
|
|
if (!success) {
|
|
logger_->Warn("ServiceBasedApp::Run: Main loop stopped by crash recovery, attempting recovery");
|
|
if (crashRecoveryService_->AttemptRecovery()) {
|
|
logger_->Info("ServiceBasedApp::Run: Recovery successful, restarting main loop");
|
|
applicationLoopService_->Run(); // Try again
|
|
}
|
|
}
|
|
} else {
|
|
// Fallback if no crash recovery service
|
|
applicationLoopService_->Run();
|
|
}
|
|
|
|
// Shutdown all services
|
|
lifecycleService_->ShutdownAll();
|
|
|
|
logger_->Trace("ServiceBasedApp", "Run", "", "Exiting");
|
|
|
|
} catch (const std::exception& e) {
|
|
logger_->Error("ServiceBasedApp::Run: Application error: " + std::string(e.what()));
|
|
|
|
// Attempt recovery on exception
|
|
if (crashRecoveryService_ && crashRecoveryService_->AttemptRecovery()) {
|
|
logger_->Info("ServiceBasedApp::Run: Recovered from exception");
|
|
} else {
|
|
throw;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ServiceBasedApp::ConfigureLogging(services::LogLevel level, bool enableConsole, const std::string& outputFile) {
|
|
if (logger_) {
|
|
logger_->SetLevel(level);
|
|
logger_->EnableConsoleOutput(enableConsole);
|
|
if (!outputFile.empty()) {
|
|
logger_->SetOutputFile(outputFile);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ServiceBasedApp::SetupSDL() {
|
|
logger_->Trace("ServiceBasedApp", "SetupSDL", "", "Entering");
|
|
|
|
// SDL initialization is handled by the window service
|
|
// Don't initialize SDL here to avoid double initialization
|
|
|
|
logger_->Trace("ServiceBasedApp", "SetupSDL", "", "Exiting");
|
|
}
|
|
|
|
void ServiceBasedApp::RegisterServices() {
|
|
logger_->Trace("ServiceBasedApp", "RegisterServices", "", "Entering");
|
|
|
|
// Logger service already registered in constructor
|
|
|
|
// Crash recovery service (needed early for crash detection)
|
|
registry_.RegisterService<services::ICrashRecoveryService, services::impl::CrashRecoveryService>(
|
|
registry_.GetService<services::ILogger>(),
|
|
runtimeConfig_.crashRecovery);
|
|
|
|
// Lifecycle service
|
|
registry_.RegisterService<services::ILifecycleService, services::impl::LifecycleService>(
|
|
registry_,
|
|
registry_.GetService<services::ILogger>());
|
|
|
|
// Platform service (needed for SDL error enrichment)
|
|
registry_.RegisterService<services::IPlatformService, services::impl::PlatformService>(
|
|
registry_.GetService<services::ILogger>());
|
|
|
|
// Event bus (needed by window service)
|
|
registry_.RegisterService<events::IEventBus, events::EventBus>();
|
|
|
|
// Probe service (structured diagnostics)
|
|
registry_.RegisterService<services::IProbeService, services::impl::ProbeService>(
|
|
registry_.GetService<services::ILogger>());
|
|
|
|
// Workflow step registry + executor (declarative boot/frame pipelines)
|
|
registry_.RegisterService<services::IWorkflowStepRegistry, services::impl::WorkflowStepRegistry>();
|
|
registry_.RegisterService<services::IWorkflowExecutor, services::impl::WorkflowExecutor>(
|
|
registry_.GetService<services::IWorkflowStepRegistry>(),
|
|
registry_.GetService<services::ILogger>());
|
|
services::impl::WorkflowDefinitionParser workflowParser;
|
|
services::WorkflowDefinition workflowDefinition;
|
|
bool workflowLoaded = false;
|
|
try {
|
|
const std::filesystem::path workflowPath =
|
|
std::filesystem::current_path() / "config" / "workflows" / "templates" / "boot_default.json";
|
|
workflowDefinition = workflowParser.ParseFile(workflowPath);
|
|
workflowLoaded = true;
|
|
} catch (const std::exception& e) {
|
|
logger_->Warn("ServiceBasedApp::RegisterServices: Failed to load workflow template: " +
|
|
std::string(e.what()));
|
|
}
|
|
if (workflowLoaded) {
|
|
services::impl::WorkflowDefaultStepRegistrar workflowRegistrar(
|
|
registry_.GetService<services::ILogger>(),
|
|
registry_.GetService<services::IProbeService>());
|
|
workflowRegistrar.RegisterUsedSteps(
|
|
workflowDefinition,
|
|
registry_.GetService<services::IWorkflowStepRegistry>());
|
|
}
|
|
|
|
// Configuration service
|
|
registry_.RegisterService<services::IConfigService, services::impl::JsonConfigService>(
|
|
registry_.GetService<services::ILogger>(),
|
|
runtimeConfig_,
|
|
registry_.GetService<services::IProbeService>());
|
|
auto configService = registry_.GetService<services::IConfigService>();
|
|
|
|
// Validation tour service (startup visual checks)
|
|
registry_.RegisterService<services::IValidationTourService, services::impl::ValidationTourService>(
|
|
configService,
|
|
registry_.GetService<services::IProbeService>(),
|
|
registry_.GetService<services::ILogger>());
|
|
|
|
// Render graph service (DAG build + scheduling)
|
|
registry_.RegisterService<services::IRenderGraphService, services::impl::RenderGraphService>(
|
|
registry_.GetService<services::ILogger>(),
|
|
registry_.GetService<services::IProbeService>());
|
|
|
|
// Config compiler service (JSON -> IR)
|
|
registry_.RegisterService<services::IConfigCompilerService, services::impl::ConfigCompilerService>(
|
|
registry_.GetService<services::IConfigService>(),
|
|
registry_.GetService<services::IRenderGraphService>(),
|
|
registry_.GetService<services::IProbeService>(),
|
|
registry_.GetService<services::ILogger>());
|
|
// ECS service (entt registry)
|
|
registry_.RegisterService<services::IEcsService, services::impl::EcsService>(
|
|
registry_.GetService<services::ILogger>());
|
|
|
|
// Pipeline compiler service (bgfx shader compilation)
|
|
registry_.RegisterService<services::IPipelineCompilerService, services::impl::PipelineCompilerService>(
|
|
registry_.GetService<services::ILogger>());
|
|
|
|
// Window service
|
|
registry_.RegisterService<services::IWindowService, services::impl::SdlWindowService>(
|
|
registry_.GetService<services::ILogger>(),
|
|
registry_.GetService<services::IPlatformService>(),
|
|
registry_.GetService<events::IEventBus>());
|
|
|
|
// Input service
|
|
registry_.RegisterService<services::IInputService, services::impl::SdlInputService>(
|
|
registry_.GetService<events::IEventBus>(),
|
|
registry_.GetService<services::IConfigService>(),
|
|
registry_.GetService<services::ILogger>());
|
|
|
|
// Audio service (needed before script bindings execute)
|
|
registry_.RegisterService<services::IAudioService, services::impl::SdlAudioService>(
|
|
registry_.GetService<services::ILogger>());
|
|
|
|
// Script bridge services
|
|
registry_.RegisterService<services::IMeshService, services::impl::MeshService>(
|
|
registry_.GetService<services::IConfigService>(),
|
|
registry_.GetService<services::ILogger>());
|
|
registry_.RegisterService<services::IPhysicsBridgeService, services::impl::PhysicsBridgeService>(
|
|
registry_.GetService<services::ILogger>());
|
|
registry_.RegisterService<services::IAudioCommandService, services::impl::AudioCommandService>(
|
|
registry_.GetService<services::IConfigService>(),
|
|
registry_.GetService<services::IAudioService>(),
|
|
registry_.GetService<services::ILogger>());
|
|
|
|
// Script engine service (shared Lua runtime)
|
|
registry_.RegisterService<services::IScriptEngineService, services::impl::ScriptEngineService>(
|
|
runtimeConfig_.scriptPath,
|
|
registry_.GetService<services::ILogger>(),
|
|
registry_.GetService<services::IMeshService>(),
|
|
registry_.GetService<services::IAudioCommandService>(),
|
|
registry_.GetService<services::IPhysicsBridgeService>(),
|
|
registry_.GetService<services::IInputService>(),
|
|
registry_.GetService<services::IWindowService>(),
|
|
registry_.GetService<services::IConfigService>(),
|
|
runtimeConfig_.luaDebug);
|
|
|
|
// Shader system registry (pluggable shader system selection)
|
|
registry_.RegisterService<services::IShaderSystemRegistry, services::impl::ShaderSystemRegistry>(
|
|
registry_.GetService<services::IConfigService>(),
|
|
registry_.GetService<services::IConfigCompilerService>(),
|
|
registry_.GetService<services::IScriptEngineService>(),
|
|
registry_.GetService<services::ILogger>());
|
|
|
|
// Script-facing services
|
|
registry_.RegisterService<services::ISceneScriptService, services::impl::SceneScriptService>(
|
|
registry_.GetService<services::IScriptEngineService>(),
|
|
registry_.GetService<services::ILogger>());
|
|
registry_.RegisterService<services::IShaderScriptService, services::impl::ShaderScriptService>(
|
|
registry_.GetService<services::IScriptEngineService>(),
|
|
registry_.GetService<services::IShaderSystemRegistry>(),
|
|
registry_.GetService<services::ILogger>());
|
|
registry_.RegisterService<services::IGuiScriptService, services::impl::GuiScriptService>(
|
|
registry_.GetService<services::IScriptEngineService>(),
|
|
registry_.GetService<services::ILogger>());
|
|
|
|
// Connect input service to GUI script service for GUI input processing
|
|
auto inputService = registry_.GetService<services::IInputService>();
|
|
auto guiScriptService = registry_.GetService<services::IGuiScriptService>();
|
|
if (inputService && guiScriptService) {
|
|
inputService->SetGuiScriptService(guiScriptService.get());
|
|
}
|
|
|
|
auto graphicsBackend = std::make_shared<services::impl::BgfxGraphicsBackend>(
|
|
registry_.GetService<services::IConfigService>(),
|
|
registry_.GetService<services::IPlatformService>(),
|
|
registry_.GetService<services::ILogger>(),
|
|
registry_.GetService<services::IPipelineCompilerService>(),
|
|
registry_.GetService<services::IProbeService>());
|
|
|
|
// Graphics service (facade)
|
|
registry_.RegisterService<services::IGraphicsService, services::impl::GraphicsService>(
|
|
registry_.GetService<services::ILogger>(),
|
|
graphicsBackend,
|
|
registry_.GetService<services::IWindowService>());
|
|
|
|
// Scene service
|
|
registry_.RegisterService<services::ISceneService, services::impl::SceneService>(
|
|
registry_.GetService<services::ISceneScriptService>(),
|
|
registry_.GetService<services::IEcsService>(),
|
|
registry_.GetService<services::ILogger>(),
|
|
registry_.GetService<services::IProbeService>());
|
|
|
|
// GUI service
|
|
#if defined(SDL3CPP_ENABLE_VITA)
|
|
registry_.RegisterService<services::IGuiService, services::impl::NullGuiService>(
|
|
registry_.GetService<services::ILogger>());
|
|
#else
|
|
registry_.RegisterService<services::IGuiService, services::impl::BgfxGuiService>(
|
|
registry_.GetService<services::IConfigService>(),
|
|
registry_.GetService<services::ILogger>(),
|
|
registry_.GetService<services::IPipelineCompilerService>());
|
|
#endif
|
|
|
|
// Physics service
|
|
registry_.RegisterService<services::IPhysicsService, services::impl::BulletPhysicsService>(
|
|
registry_.GetService<services::ILogger>());
|
|
|
|
// Render coordinator service
|
|
registry_.RegisterService<services::IRenderCoordinatorService, services::impl::RenderCoordinatorService>(
|
|
registry_.GetService<services::ILogger>(),
|
|
registry_.GetService<services::IConfigService>(),
|
|
registry_.GetService<services::IConfigCompilerService>(),
|
|
registry_.GetService<services::IGraphicsService>(),
|
|
registry_.GetService<services::ISceneScriptService>(),
|
|
registry_.GetService<services::IShaderScriptService>(),
|
|
registry_.GetService<services::IGuiScriptService>(),
|
|
registry_.GetService<services::IGuiService>(),
|
|
registry_.GetService<services::ISceneService>(),
|
|
registry_.GetService<services::IValidationTourService>());
|
|
|
|
// Application loop service
|
|
registry_.RegisterService<services::IApplicationLoopService, services::impl::ApplicationLoopService>(
|
|
registry_.GetService<services::ILogger>(),
|
|
registry_.GetService<services::IWindowService>(),
|
|
registry_.GetService<events::IEventBus>(),
|
|
registry_.GetService<services::IInputService>(),
|
|
registry_.GetService<services::IPhysicsService>(),
|
|
registry_.GetService<services::ISceneService>(),
|
|
registry_.GetService<services::IRenderCoordinatorService>(),
|
|
registry_.GetService<services::IAudioService>(),
|
|
registry_.GetService<services::ICrashRecoveryService>());
|
|
|
|
logger_->Trace("ServiceBasedApp", "RegisterServices", "", "Exiting");
|
|
}
|
|
|
|
} // namespace sdl3cpp::app
|