Files
SDL3CPlusPlus/scripts/add_traces.sh
johndoe6345789 d8d1c0a557 feat: Enhance logging system with platform-specific error handling and trace functionality
- Added platform detection and user configuration directory retrieval in platform.cpp and platform.hpp.
- Implemented detailed error reporting for Windows in platform.cpp.
- Updated logger to use std::source_location for improved trace logging in logger.hpp.
- Refactored existing trace guards in various application files to remove function name parameters, utilizing the new logger functionality.
- Introduced a new script (add_traces.sh) to automate the addition of logging includes in relevant source files.
- Enhanced audio_player.cpp and other script files to include detailed logging for function entries and variable states.
2026-01-04 01:38:31 +00:00

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#!/bin/bash
# Script to add logging includes to files that need them
FILES=(
"src/script/lua_helpers.cpp"
"src/script/mesh_loader.cpp"
"src/app/vulkan_api.cpp"
"src/script/physics_bridge.cpp"
"src/script/scene_manager.cpp"
"src/script/shader_manager.cpp"
"src/script/audio_manager.cpp"
"src/script/gui_manager.cpp"
"src/gui/gui_renderer.cpp"
"src/script/lua_bindings.cpp"
)
for file in "${FILES[@]}"; do
# Check if file already includes logger.hpp
if ! grep -q "#include.*logging/logger.hpp" "$file"; then
echo "Adding logger include to $file"
# Add include after the first #include line
sed -i '0,/#include/s|#include.*|&\n#include "logging/logger.hpp"|' "$file"
else
echo "Skipping $file - already includes logger"
fi
done
echo "Done adding logger includes"