Files
SDL3CPlusPlus/src/app/service_based_app.cpp
johndoe6345789 00a359d85f refactor: Enhance service architecture by introducing IPlatformService and updating dependencies
- Removed core/platform.hpp and core/vulkan_utils.cpp, integrating their functionality into new platform_service implementations.
- Updated service registrations to utilize IPlatformService for improved modularity.
- Refactored event bus usage across services to leverage IEventBus interface.
- Enhanced buffer management in BufferService with detailed logging and error handling.
- Updated GUI rendering services to utilize buffer service for resource management.
- Cleaned up includes and improved overall code organization for better maintainability.
2026-01-04 17:43:18 +00:00

295 lines
12 KiB
C++

#include "service_based_app.hpp"
#include "events/event_bus.hpp"
#include "events/i_event_bus.hpp"
#include "services/interfaces/i_window_service.hpp"
#include "services/interfaces/i_graphics_service.hpp"
#include "services/impl/json_config_service.hpp"
#include "services/impl/platform_service.hpp"
#include "services/impl/sdl_window_service.hpp"
#include "services/impl/sdl_input_service.hpp"
#include "services/impl/vulkan_device_service.hpp"
#include "services/impl/swapchain_service.hpp"
#include "services/impl/pipeline_service.hpp"
#include "services/impl/buffer_service.hpp"
#include "services/impl/render_command_service.hpp"
#include "services/impl/graphics_service.hpp"
#include "services/impl/script_engine_service.hpp"
#include "services/impl/scene_script_service.hpp"
#include "services/impl/shader_script_service.hpp"
#include "services/impl/gui_script_service.hpp"
#include "services/impl/audio_command_service.hpp"
#include "services/impl/physics_bridge_service.hpp"
#include "services/impl/mesh_service.hpp"
#include "services/impl/scene_service.hpp"
#include "services/impl/sdl_audio_service.hpp"
#include "services/impl/vulkan_gui_service.hpp"
#include "services/impl/bullet_physics_service.hpp"
#include "services/impl/crash_recovery_service.hpp"
#include "services/impl/logger_service.hpp"
#include "services/interfaces/i_platform_service.hpp"
#include <iostream>
#include <stdexcept>
namespace sdl3cpp::app {
ServiceBasedApp::ServiceBasedApp(const std::filesystem::path& scriptPath)
: scriptPath_(scriptPath) {
// Register logger service first
registry_.RegisterService<services::ILogger, services::impl::LoggerService>();
logger_ = registry_.GetService<services::ILogger>();
logger_->Trace("ServiceBasedApp", "ServiceBasedApp", "scriptPath=" + scriptPath_.string(), "constructor starting");
try {
logger_->Info("ServiceBasedApp::ServiceBasedApp: Setting up SDL");
SetupSDL();
logger_->Info("ServiceBasedApp::ServiceBasedApp: Registering services");
RegisterServices();
// Get and initialize crash recovery service
crashRecoveryService_ = registry_.GetService<services::ICrashRecoveryService>();
if (crashRecoveryService_) {
crashRecoveryService_->Initialize();
}
logger_->Info("ServiceBasedApp::ServiceBasedApp: Creating controllers");
lifecycleController_ = std::make_unique<controllers::LifecycleController>(registry_);
applicationController_ = std::make_unique<controllers::ApplicationController>(registry_);
logger_->Info("ServiceBasedApp::ServiceBasedApp: constructor completed");
} catch (const std::exception& e) {
if (logger_) {
logger_->Error("ServiceBasedApp::ServiceBasedApp: Failed to initialize ServiceBasedApp: " + std::string(e.what()));
} else {
// Fallback to console if logger not available
std::cerr << "ServiceBasedApp::ServiceBasedApp: Failed to initialize ServiceBasedApp: " << e.what() << std::endl;
}
throw;
}
}
ServiceBasedApp::~ServiceBasedApp() {
logger_->Trace("ServiceBasedApp", "~ServiceBasedApp", "", "Entering");
// Shutdown crash recovery service
if (crashRecoveryService_) {
crashRecoveryService_->Shutdown();
}
applicationController_.reset();
lifecycleController_.reset();
logger_->Trace("ServiceBasedApp", "~ServiceBasedApp", "", "Exiting");
}
void ServiceBasedApp::Run() {
logger_->Trace("ServiceBasedApp", "Run", "", "Entering");
try {
// Initialize all services
lifecycleController_->InitializeAll();
// Create the window
auto windowService = registry_.GetService<services::IWindowService>();
if (windowService) {
services::WindowConfig config;
config.width = 1024;
config.height = 768;
config.title = "SDL3 + Vulkan Application";
config.resizable = true;
windowService->CreateWindow(config);
}
// Initialize graphics after window is created
auto graphicsService = registry_.GetService<services::IGraphicsService>();
if (graphicsService && windowService) {
services::GraphicsConfig graphicsConfig;
graphicsConfig.deviceExtensions = {"VK_KHR_swapchain"};
graphicsConfig.enableValidationLayers = false;
graphicsService->InitializeDevice(windowService->GetNativeHandle(), graphicsConfig);
graphicsService->InitializeSwapchain();
}
// Run the main application loop with crash recovery
if (crashRecoveryService_) {
bool success = crashRecoveryService_->ExecuteWithTimeout(
[this]() { applicationController_->Run(); },
30000, // 30 second timeout for the main loop
"Main Application Loop"
);
if (!success) {
logger_->Warn("ServiceBasedApp::Run: Main loop timed out, attempting recovery");
if (crashRecoveryService_->AttemptRecovery()) {
logger_->Info("ServiceBasedApp::Run: Recovery successful, restarting main loop");
applicationController_->Run(); // Try again
}
}
} else {
// Fallback if no crash recovery service
applicationController_->Run();
}
// Shutdown all services
lifecycleController_->ShutdownAll();
logger_->Trace("ServiceBasedApp", "Run", "", "Exiting");
} catch (const std::exception& e) {
logger_->Error("ServiceBasedApp::Run: Application error: " + std::string(e.what()));
// Attempt recovery on exception
if (crashRecoveryService_ && crashRecoveryService_->AttemptRecovery()) {
logger_->Info("ServiceBasedApp::Run: Recovered from exception");
} else {
throw;
}
}
}
void ServiceBasedApp::ConfigureLogging(services::LogLevel level, bool enableConsole, const std::string& outputFile) {
if (logger_) {
logger_->SetLevel(level);
logger_->EnableConsoleOutput(enableConsole);
if (!outputFile.empty()) {
logger_->SetOutputFile(outputFile);
}
}
}
void ServiceBasedApp::SetupSDL() {
logger_->Trace("ServiceBasedApp", "SetupSDL", "", "Entering");
// SDL initialization is handled by the window service
// Don't initialize SDL here to avoid double initialization
logger_->Trace("ServiceBasedApp", "SetupSDL", "", "Exiting");
}
void ServiceBasedApp::RegisterServices() {
logger_->Trace("ServiceBasedApp", "RegisterServices", "", "Entering");
// Logger service already registered in constructor
// Crash recovery service (needed early for crash detection)
registry_.RegisterService<services::ICrashRecoveryService, services::impl::CrashRecoveryService>(
registry_.GetService<services::ILogger>());
// Platform service (needed for SDL error enrichment)
registry_.RegisterService<services::IPlatformService, services::impl::PlatformService>(
registry_.GetService<services::ILogger>());
// Event bus (needed by window service)
registry_.RegisterService<events::IEventBus, events::EventBus>();
// Configuration service
services::impl::RuntimeConfig runtimeConfig;
runtimeConfig.scriptPath = scriptPath_;
registry_.RegisterService<services::IConfigService, services::impl::JsonConfigService>(
registry_.GetService<services::ILogger>(), runtimeConfig);
// Window service
registry_.RegisterService<services::IWindowService, services::impl::SdlWindowService>(
registry_.GetService<services::ILogger>(),
registry_.GetService<services::IPlatformService>(),
registry_.GetService<events::IEventBus>());
// Input service
registry_.RegisterService<services::IInputService, services::impl::SdlInputService>(
registry_.GetService<events::IEventBus>(),
registry_.GetService<services::ILogger>());
// Audio service (needed before script bindings execute)
registry_.RegisterService<services::IAudioService, services::impl::SdlAudioService>(
registry_.GetService<services::ILogger>());
// Script bridge services
registry_.RegisterService<services::IMeshService, services::impl::MeshService>(
registry_.GetService<services::IConfigService>());
registry_.RegisterService<services::IPhysicsBridgeService, services::impl::PhysicsBridgeService>(
registry_.GetService<services::ILogger>());
registry_.RegisterService<services::IAudioCommandService, services::impl::AudioCommandService>(
registry_.GetService<services::IConfigService>(),
registry_.GetService<services::IAudioService>(),
registry_.GetService<services::ILogger>());
// Script engine service (shared Lua runtime)
registry_.RegisterService<services::IScriptEngineService, services::impl::ScriptEngineService>(
scriptPath_,
registry_.GetService<services::ILogger>(),
registry_.GetService<services::IMeshService>(),
registry_.GetService<services::IAudioCommandService>(),
registry_.GetService<services::IPhysicsBridgeService>(),
runtimeConfig.luaDebug);
// Script-facing services
registry_.RegisterService<services::ISceneScriptService, services::impl::SceneScriptService>(
registry_.GetService<services::IScriptEngineService>());
registry_.RegisterService<services::IShaderScriptService, services::impl::ShaderScriptService>(
registry_.GetService<services::IScriptEngineService>());
registry_.RegisterService<services::IGuiScriptService, services::impl::GuiScriptService>(
registry_.GetService<services::IScriptEngineService>());
// Connect input service to GUI script service for GUI input processing
auto inputService = registry_.GetService<services::IInputService>();
auto guiScriptService = registry_.GetService<services::IGuiScriptService>();
if (inputService && guiScriptService) {
inputService->SetGuiScriptService(guiScriptService.get());
}
// Vulkan device service
registry_.RegisterService<services::IVulkanDeviceService, services::impl::VulkanDeviceService>(
registry_.GetService<services::ILogger>());
// Swapchain service
registry_.RegisterService<services::ISwapchainService, services::impl::SwapchainService>(
registry_.GetService<services::IVulkanDeviceService>(),
registry_.GetService<events::IEventBus>(),
registry_.GetService<services::ILogger>());
// Pipeline service
registry_.RegisterService<services::IPipelineService, services::impl::PipelineService>(
registry_.GetService<services::IVulkanDeviceService>(),
registry_.GetService<services::ILogger>());
// Buffer service
registry_.RegisterService<services::IBufferService, services::impl::BufferService>(
registry_.GetService<services::IVulkanDeviceService>(),
registry_.GetService<services::ILogger>());
// Render command service
registry_.RegisterService<services::IRenderCommandService, services::impl::RenderCommandService>(
registry_.GetService<services::IVulkanDeviceService>(),
registry_.GetService<services::ISwapchainService>(),
registry_.GetService<services::ILogger>());
// Graphics service (facade)
registry_.RegisterService<services::IGraphicsService, services::impl::GraphicsService>(
registry_.GetService<services::ILogger>(),
registry_.GetService<services::IVulkanDeviceService>(),
registry_.GetService<services::ISwapchainService>(),
registry_.GetService<services::IPipelineService>(),
registry_.GetService<services::IBufferService>(),
registry_.GetService<services::IRenderCommandService>(),
registry_.GetService<services::IWindowService>());
// Scene service
registry_.RegisterService<services::ISceneService, services::impl::SceneService>(
registry_.GetService<services::ISceneScriptService>(),
registry_.GetService<services::ILogger>());
// GUI service
registry_.RegisterService<services::IGuiService, services::impl::VulkanGuiService>(
registry_.GetService<services::ILogger>(),
registry_.GetService<services::IBufferService>());
// Physics service
registry_.RegisterService<services::IPhysicsService, services::impl::BulletPhysicsService>(
registry_.GetService<services::ILogger>());
logger_->Trace("ServiceBasedApp", "RegisterServices", "", "Exiting");
}
} // namespace sdl3cpp::app