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7 lines
192 B
GLSL
Executable File
7 lines
192 B
GLSL
Executable File
#include "mx_aastep.glsl"
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void mx_splitlr_vector3(vec3 valuel, vec3 valuer, float center, vec2 texcoord, out vec3 result)
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{
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result = mix(valuel, valuer, mx_aastep(center, texcoord.x));
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}
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