Files
2026-01-09 23:21:38 +00:00

5 lines
151 B
GLSL
Executable File

void mx_ramptb_float(float valuet, float valueb, vec2 texcoord, out float result)
{
result = mix (valuet, valueb, clamp(texcoord.y, 0.0, 1.0) );
}