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5 lines
151 B
GLSL
Executable File
5 lines
151 B
GLSL
Executable File
void mx_ramptb_float(float valuet, float valueb, vec2 texcoord, out float result)
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{
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result = mix (valuet, valueb, clamp(texcoord.y, 0.0, 1.0) );
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}
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