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8 lines
382 B
GLSL
Executable File
8 lines
382 B
GLSL
Executable File
#include "lib/$fileTransformUv"
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void mx_image_vector2(sampler2D tex_sampler, int layer, vec2 defaultval, vec2 texcoord, int uaddressmode, int vaddressmode, int filtertype, int framerange, int frameoffset, int frameendaction, vec2 uv_scale, vec2 uv_offset, out vec2 result)
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{
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vec2 uv = mx_transform_uv(texcoord, uv_scale, uv_offset);
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result = texture(tex_sampler, uv).rg;
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}
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