Files
2026-01-09 23:21:38 +00:00

8 lines
381 B
GLSL
Executable File

#include "lib/$fileTransformUv"
void mx_image_float(sampler2D tex_sampler, int layer, float defaultval, vec2 texcoord, int uaddressmode, int vaddressmode, int filtertype, int framerange, int frameoffset, int frameendaction, vec2 uv_scale, vec2 uv_offset, out float result)
{
vec2 uv = mx_transform_uv(texcoord, uv_scale, uv_offset);
result = texture(tex_sampler, uv).r;
}