mirror of
https://github.com/johndoe6345789/SDL3CPlusPlus.git
synced 2026-04-24 05:35:17 +00:00
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#include <iostream>
|
|
#include <fstream>
|
|
#include "src/services/impl/materialx_shader_generator.hpp"
|
|
|
|
int main() {
|
|
sdl3cpp::services::impl::MaterialXShaderGenerator generator(nullptr);
|
|
|
|
sdl3cpp::services::impl::MaterialXConfig config;
|
|
config.enabled = true;
|
|
config.shaderKey = "materialx";
|
|
config.useConstantColor = true;
|
|
config.constantColor = {0.8f, 0.2f, 0.2f};
|
|
config.libraryPath = "MaterialX/libraries";
|
|
|
|
try {
|
|
auto paths = generator.Generate(config, std::filesystem::path("./scripts"));
|
|
|
|
std::cout << "===== VERTEX SHADER =====\n";
|
|
std::cout << paths.vertexSource << std::endl;
|
|
std::cout << "\n===== FRAGMENT SHADER =====\n";
|
|
std::cout << paths.fragmentSource << std::endl;
|
|
|
|
// Save to files
|
|
std::ofstream vfile("debug_vertex.glsl");
|
|
vfile << paths.vertexSource;
|
|
vfile.close();
|
|
|
|
std::ofstream ffile("debug_fragment.glsl");
|
|
ffile << paths.fragmentSource;
|
|
ffile.close();
|
|
|
|
std::cout << "\nShaders saved to debug_vertex.glsl and debug_fragment.glsl\n";
|
|
} catch (const std::exception& e) {
|
|
std::cerr << "Error: " << e.what() << std::endl;
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|