Files
SDL3CPlusPlus/conanfile.py
johndoe6345789 7968456f4f feat(mesh): add tangents to MeshPayload and compute during payload building
- Updated MeshPayload structure to include tangents.
- Modified BuildPayloadFromBspBuffer to compute tangents based on vertex normals.
- Enhanced AppendMeshPayload to handle tangents, either from mesh data or generated.
- Updated PushMeshToLua to expose tangents to Lua.
- Adjusted ReadVertexArray to read tangents from Lua.

feat(shader): implement ShaderPipelineValidator for shader validation

- Added ShaderPipelineValidator class to validate shader inputs/outputs and vertex layouts.
- Implemented methods to extract shader attributes and validate against vertex layouts.
- Added comprehensive validation checks for shader pipelines, including SPIR-V requirements.
- Created a logger interface for validation results.

test(shader): add unit tests for ShaderPipelineValidator

- Implemented extensive unit tests for shader validation, covering various scenarios.
- Tests include extraction of shader inputs/outputs, validation of vertex layout matches, stride checks, and interface matching.
- Added edge case tests for empty shaders and comments in GLSL code.
2026-01-07 23:12:45 +00:00

74 lines
2.1 KiB
Python

from conan import ConanFile
from conan.tools.cmake import cmake_layout
class SDL3CppConan(ConanFile):
name = "sdl3cpp"
version = "0.1"
settings = "os", "arch", "compiler", "build_type"
options = {"build_app": [True, False]}
default_options = {
"build_app": True,
"lua/*:shared": False,
"lua/*:fPIC": True,
"lua/*:compile_as_cpp": False,
"lua/*:with_tools": False,
}
generators = "CMakeDeps", "VirtualRunEnv"
BASE_REQUIRES = (
"lua/5.4.8",
"sdl/3.2.20",
# shaderc removed; using local bgfx_tools shaderc executable instead
"cpptrace/1.0.4",
"ogg/1.3.5",
"theora/1.1.1",
"cli11/2.6.0",
"bullet3/3.25",
"box2d/3.1.1",
"assimp/6.0.2",
"glm/1.0.1",
"vorbis/1.3.7",
"rapidjson/cci.20230929",
"lunasvg/3.0.1",
"libvips/8.16.0",
"freetype/2.13.2",
"ffmpeg/8.0.1",
"cairo/1.18.0",
"libzip/1.10.1",
"stb/cci.20230920",
"gtest/1.17.0"
)
RENDER_STACK_REQUIRES = (
"bgfx/1.129.8930-495",
"entt/3.16.0",
"materialx/1.39.1",
"spirv-cross/1.4.321.0"
)
def configure(self):
self.requires("wayland/1.23.92", override=True)
self.requires("libalsa/1.2.13", override=True)
self.requires("pulseaudio/17.0", override=True)
def layout(self):
cmake_layout(self)
def generate(self):
from conan.tools.cmake import CMakeToolchain
tc = CMakeToolchain(self)
import os
vitasdk = os.environ.get("VITASDK")
if vitasdk:
tc.toolchain_file = f"{vitasdk}/share/vita.toolchain.cmake"
self.output.trace(f"Using VITASDK toolchain file: {tc.toolchain_file}")
else:
self.output.trace("Using default CMake toolchain file.")
tc.generate()
def requirements(self):
self._add_requirements(self.BASE_REQUIRES)
self._add_requirements(self.RENDER_STACK_REQUIRES)
def _add_requirements(self, requirements):
for requirement in requirements:
self.requires(requirement)