Files
SDL3CPlusPlus/.vscode/c_cpp_properties.json
johndoe6345789 c910ec5dcf Implement Vulkan Graphics Backend and Interfaces
- Added VulkanGraphicsBackend class for Vulkan rendering implementation.
- Created IGraphicsBackend interface for abstracted rendering operations.
- Introduced GraphicsConfig structure for graphics service configuration.
- Updated graphics_types.hpp with new configuration options.
- Implemented Vulkan backend initialization, device management, and rendering methods.
- Added tests for GXM Graphics Backend to validate functionality.
- Refactored existing graphics service interface to support backend-agnostic design.
2026-01-05 19:00:35 +00:00

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{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"/usr/local/vitasdk/arm-vita-eabi/include/psp2",
"/usr/local/vitasdk/arm-vita-eabi/include/vitasdk",
"/usr/local/vitasdk/arm-vita-eabi/include"
],
"defines": [],
"compilerPath": "/usr/bin/clang",
"cStandard": "c17",
"cppStandard": "c++17",
"intelliSenseMode": "linux-clang-x64",
"configurationProvider": "ms-vscode.cmake-tools"
}
],
"version": 4
}