local function identity_matrix() return { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, } end function get_scene_objects() return { { vertices = { { position = {0.0, 0.0, 0.0}, color = {1.0, 0.0, 0.0} }, { position = {1.0, 0.0, 0.0}, color = {0.0, 1.0, 0.0} }, { position = {0.0, 1.0, 0.0}, color = {0.0, 0.0, 1.0} }, }, indices = {1, 2, 3}, compute_model_matrix = function(time) return identity_matrix() end, shader_keys = {"test"}, }, } end function get_shader_paths() return { test = { vertex = "shaders/test.vert", fragment = "shaders/test.frag", }, } end function get_view_projection(aspect) return identity_matrix() end function compute_model_matrix(time) return identity_matrix() end