# SDL3CPlusPlus SDL3 + bgfx demo app with Lua-driven runtime configuration, audio playback, and a small GUI sample. ## Overview - Renders a spinning cube with bgfx (Vulkan renderer by default) via SDL3. - Lua scripts control behavior under `scripts/`. - JSON runtime configs live in `config/`. - Optional helpers for audio asset generation and workflow diagnostics. ## Prerequisites - Python 3 for helper scripts. - Conan for dependency resolution. - CMake and a C++ compiler. - Ninja (default generator) or Visual Studio 2022 on Windows. - Vulkan runtime/driver for the default bgfx renderer (or set `bgfx.renderer` in config). ## Quick start 1. `python scripts/dev_commands.py dependencies` 2. `python scripts/dev_commands.py configure` 3. `python scripts/dev_commands.py build` 4. If you used Conan, load the runtime env vars: - Linux/macOS: `source build/conanrun.sh` - Windows (cmd.exe): `build\conanrun.bat` 5. `python scripts/dev_commands.py run` 6. Use the guardrail prefix helper before invoking Codex if you want to prepend standard instructions: `python scripts/auto_prompt_prefixer.py --prompt "Describe the package layout"`. It defaults to `config/prompt_prefix.txt`, or pass `--prefix-file`/`--prefix-text` to change it. ## Build helper commands - `python scripts/dev_commands.py configure` uses Ninja by default (Ninja+MSVC on Windows) and writes to `build-ninja`/`build-ninja-msvc`; override with `--generator` and `--build-dir`. - `python scripts/dev_commands.py build` runs `cmake --build` for that folder (use `--build-dir` and `--target` as needed). - `python scripts/dev_commands.py msvc-quick` runs `vcvarsall.bat` plus a build command (Windows only). - Prefix any subcommand with `--dry-run` to print the shell command without executing it. ## Running - Default build dir: `build-ninja` on Linux/macOS, `build-ninja-msvc` on Windows. - `python scripts/dev_commands.py run --build-dir ` to run from a custom build directory. - `python scripts/dev_commands.py run --target spinning_cube` to launch another executable. - `python scripts/dev_commands.py run -- --json-file-in config/gui_runtime.json` to pass app flags (use `--` before app args). ### JSON config examples - `python scripts/dev_commands.py run -- --json-file-in config/seed_runtime.json` - `python scripts/dev_commands.py run -- --json-file-in config/soundboard_runtime.json` - `python scripts/dev_commands.py run -- --json-file-in config/gui_runtime.json` ## Runtime configuration - `sdl3_app --json-file-in ` loads JSON configs (script path, window size, `lua_debug`, etc.). - `sdl3_app --create-seed-json config/seed_runtime.json` writes a starter file assuming `scripts/cube_logic.lua` sits beside the binary. - `sdl3_app --set-default-json [path]` stores or overrides the runtime JSON; Windows writes `%APPDATA%/sdl3cpp`, other OSes use `$XDG_CONFIG_HOME/sdl3cpp/default_runtime.json` (fallback `~/.config/sdl3cpp`). ### Input bindings `config/seed_runtime.json` includes an `input_bindings` section that maps keyboard keys and gamepad inputs to action names consumed by the Lua script (see `scripts/cube_logic.lua`). Keyboard bindings use SDL key names (e.g. `W`, `Space`, `Left Shift`). Gamepad bindings use SDL gamepad names (e.g. `start`, `south`, `dpad_up`, `leftx`). Example: ``` "input_bindings": { "move_forward": "W", "move_back": "S", "move_left": "A", "move_right": "D", "music_toggle": "M", "music_toggle_gamepad": "start", "gamepad_move_x_axis": "leftx", "gamepad_move_y_axis": "lefty", "gamepad_look_x_axis": "rightx", "gamepad_look_y_axis": "righty", "gamepad_dpad_up": "dpad_up", "gamepad_dpad_down": "dpad_down", "gamepad_dpad_left": "dpad_left", "gamepad_dpad_right": "dpad_right", "gamepad_button_actions": { "south": "gamepad_a", "east": "gamepad_b", "west": "gamepad_x", "north": "gamepad_y", "left_shoulder": "gamepad_lb", "right_shoulder": "gamepad_rb", "left_stick": "gamepad_ls", "right_stick": "gamepad_rs", "back": "gamepad_back", "start": "gamepad_start" }, "gamepad_axis_actions": { "left_trigger": "gamepad_lt", "right_trigger": "gamepad_rt" }, "gamepad_axis_action_threshold": 0.5 } ``` ## GUI demo `scripts/gui_demo.lua` exercises the Lua GUI framework; rendering hooks are currently stubbed while bgfx GUI integration is wired up. Launch it as `python scripts/dev_commands.py run -- --json-file-in config/gui_runtime.json` or register that config via `sdl3_app --set-default-json`. ## Audio assets Install the dependencies that power `scripts/generate_audio_assets.py`: - `python -m pip install --user numpy soundfile pedalboard piper-tts` Before translating phrases, download a Piper voice (the script defaults to `en_US-lessac-medium`): ``` python -m piper.download_voices en_US-lessac-medium --download-dir scripts/assets/audio/tts/voices ``` Running the generator recreates procedural effects under `scripts/assets/audio/sfx/` and voice clips under `scripts/assets/audio/tts/`. Use `--force` to rebuild every file and `--skip-sfx` / `--skip-tts` if you only need one subset; add `--verbose` to see the internal logging as the files are created. Override the voice files with `--piper-voice-model ` and (optionally) `--piper-voice-config ` if you downloaded a different voice or location. Pass `--download-voice` to have the script invoke `piper.download_voices` automatically before rendering (requires `piper-tts` and network access). ## GitHub Actions workflow diagnostics - `python -m pip install pyyaml` installs the YAML dependency for the workflow analyzer. - `python scripts/workflow_doctor.py [--workflows-dir .github/workflows]` inspects workflows for missing permissions, floating action references, and other reproducibility/security hints.