- Added RecordRenderGraph method to IRenderCommandService and its implementation in RenderCommandService.
- Updated VulkanGraphicsBackend to handle render graph definitions and record commands accordingly.
- Introduced GetDepthFormat method in ISwapchainService to retrieve depth buffer format.
- Enhanced VulkanGraphicsBackend with methods to set render graph definitions and manage render graph resources.
- Added RenderGraphImage structure to manage render targets and depth targets within the render graph.
- Updated interfaces and services to accommodate new render graph functionality, including descriptor set layout retrieval in IPipelineService.
- Added Vulkan debug callback and messenger setup to VulkanDeviceService.
- Integrated validation layers into Vulkan instance creation.
- Enhanced VulkanGraphicsBackend with methods to recreate swapchain and wait for GPU idle.
- Updated VulkanGuiService to include render pass in resize method.
- Removed deprecated VulkanGraphicsBackend_old.cpp file.
- Refactored interfaces to support new methods for swapchain management and rendering.
- Added VulkanGraphicsBackend class for Vulkan rendering implementation.
- Created IGraphicsBackend interface for abstracted rendering operations.
- Introduced GraphicsConfig structure for graphics service configuration.
- Updated graphics_types.hpp with new configuration options.
- Implemented Vulkan backend initialization, device management, and rendering methods.
- Added tests for GXM Graphics Backend to validate functionality.
- Refactored existing graphics service interface to support backend-agnostic design.