Commit Graph

2 Commits

Author SHA1 Message Date
cb5b58ca9e feat(physics): Enhance physics bridge service with new functionalities
- Added SetGravity method to adjust the gravity in the physics world.
- Introduced AddSphereRigidBody method for creating sphere rigid bodies.
- Implemented RemoveRigidBody method to delete existing rigid bodies.
- Added SetRigidBodyTransform method to update the position and rotation of rigid bodies.
- Included ApplyForce and ApplyImpulse methods for applying forces and impulses to rigid bodies.
- Added SetLinearVelocity method to set the linear velocity of rigid bodies.
- Enhanced StepSimulation method to accept a maxSubSteps parameter.
- Implemented GetBodyCount method to retrieve the number of rigid bodies in the world.
- Added Clear method to remove all rigid bodies from the physics world.
- Updated the script engine service to bind new physics methods to Lua.
- Enhanced material configuration handling in shader script service.
- Introduced MaterialXMaterialConfig structure for better material management.
- Added texture binding support in ShaderPaths structure.
- Included stb_image implementation for image loading support.
2026-01-07 00:20:19 +00:00
19c369aac1 Refactor script services to improve Lua integration and logging
- Updated MeshService to use MeshPayload directly instead of script::MeshPayload.
- Enhanced SceneScriptService with detailed logging and error handling for Lua interactions.
- Introduced ILogger dependency in SceneScriptService and ShaderScriptService for better traceability.
- Implemented Lua state management in ScriptEngineService, allowing direct access to Lua functions.
- Added new types for mesh and scene management, including MeshPayload and SceneObject.
- Refactored shader loading logic in ShaderScriptService to utilize Lua for shader path retrieval.
- Created GuiInputSnapshot and GuiCommand structures for GUI input handling.
- Updated input and GUI script services to use new types and improved interfaces.
- Enhanced test_cube_script to validate new service implementations and Lua interactions.
2026-01-04 23:46:46 +00:00